Cartoonish Reactive 3D Figure
Budget: $1,500 – $3,000 AUD
I need a cartoonish, human-like 3D character that can read any line of text I feed it and respond on screen with matching full-body movement and finely tuned facial emotion. The overall style must stay light and stylised rather than photorealistic, yet the reactions themselves should feel alive and believable.
Scope
• Model & Rig – one complete, stylised humanoid mesh, clean topology, full-body skeleton and blend-shapes (or an equivalent system) for an advanced range of expressions: joy, anger, sadness, surprise, confusion and the subtle variants in-between.
• Animation Logic – a script or node setup that listens to entered words, maps them to an emotion / action list, then drives both the facial blend-shapes and the body rig so the figure reacts from head to toe, not just the face.
• Runtime Demo – a simple scene (Unity, Unreal, or another real-time engine you are comfortable with) where I can type or paste text, hit play, and immediately see the character perform the appropriate expression and gesture. Keyboard input is enough; no speech recognition needed at this stage.
Acceptance
The project is complete when I can launch the demo, enter a few test sentences, and watch the figure shift posture, gesture naturally, and show the chosen emotion with subtle facial nuance every time.
Source files for the model, rig, textures, and the driving code are part of the final delivery so I can continue expanding the behaviour set later on.
The words entered is also the API interface. or maybe 2D is enough.
Scope
• Model & Rig – one complete, stylised humanoid mesh, clean topology, full-body skeleton and blend-shapes (or an equivalent system) for an advanced range of expressions: joy, anger, sadness, surprise, confusion and the subtle variants in-between.
• Animation Logic – a script or node setup that listens to entered words, maps them to an emotion / action list, then drives both the facial blend-shapes and the body rig so the figure reacts from head to toe, not just the face.
• Runtime Demo – a simple scene (Unity, Unreal, or another real-time engine you are comfortable with) where I can type or paste text, hit play, and immediately see the character perform the appropriate expression and gesture. Keyboard input is enough; no speech recognition needed at this stage.
Acceptance
The project is complete when I can launch the demo, enter a few test sentences, and watch the figure shift posture, gesture naturally, and show the chosen emotion with subtle facial nuance every time.
Source files for the model, rig, textures, and the driving code are part of the final delivery so I can continue expanding the behaviour set later on.
The words entered is also the API interface. or maybe 2D is enough.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
Unity 3D
Game Development
Unreal Engine
3D Rigging
Unity
3D Graphic Design