Cartoon Panda Rig & Skin
Budget: ₹1,500 – ₹12,500 INR
I have a cute, stylised panda model that is ready for the next step and I need it fully rigged and skinned for animation use. The end goal is to drop this rig straight into my animation pipeline, so clean deformation and an animator-friendly control scheme are a must.
You’ll start with the mesh I provide (OBJ or FBX—your choice) and return a scene file with:
• a complete biped-style skeleton sized to the panda’s proportions
• IK/FK switching on arms and legs, plus simple squash-and-stretch options to keep the cartoon energy
• properly weighted skin so joints bend smoothly around shoulders, belly and hips—no collapsing polygons
• a set of intuitive controllers clearly named and colour-coded
I animate in Maya most of the time, just let me know up front. As a final check I’d like a quick play-blast of a walk cycle or some basic moves that proves the rig behaves under typical animation stresses.
If this sounds like your kind of project, roughly how long you’ll need once you have the model in hand.
You’ll start with the mesh I provide (OBJ or FBX—your choice) and return a scene file with:
• a complete biped-style skeleton sized to the panda’s proportions
• IK/FK switching on arms and legs, plus simple squash-and-stretch options to keep the cartoon energy
• properly weighted skin so joints bend smoothly around shoulders, belly and hips—no collapsing polygons
• a set of intuitive controllers clearly named and colour-coded
I animate in Maya most of the time, just let me know up front. As a final check I’d like a quick play-blast of a walk cycle or some basic moves that proves the rig behaves under typical animation stresses.
If this sounds like your kind of project, roughly how long you’ll need once you have the model in hand.