Cartoon Human Walk Cycle

Job ID: 40448880

Budget: $30 – $250 USD

I’m putting together a short animated piece and need a clean, looping walk cycle for a cartoon-style human character. The model is already rigged; what I’m missing is that lively, expressive stride that sells personality and reads well in motion.

Here’s what I’m after: a seamless, eight-frame (or smoother) cycle that can loop indefinitely without any visible hitch. I work in maya.

Key points I’ll check before sign-off:
• Consistent timing and foot contact—no sliding.
• Clear weight shift and hip bounce typical of a cartoon walk.
• Arms swinging naturally in opposition to the legs.
• Animation curve keys left tidy and labeled for easy tweaks.

If you have walk-cycle samples or a reel that shows your cartoon timing skills, send them along. Looking to wrap this quickly, so let me know your estimated turnaround once you’ve seen the rig.