3D Avatar Assets and Dynamic Animation Required

Job ID: 40130603

Budget: $10 – $100 USD

3D Character Artist Needed – Morph Targets, Clothing, Props & Animations (Rig Provided)

Overview

I’m building a customizable 3D avatar system for a digital assistant application (similar to a video-game character creator).

I already have four fully rigged base characters:

Male (Realistic)

Female (Realistic)

Male (Stylized/Cartoon)

Female (Stylized/Cartoon)

Your role is to build on top of these existing rigs by creating morph targets, modular assets, props, and animations that integrate cleanly into a real-time runtime.

Scope of Work
Morph Targets (Shape Keys / Blendshapes)

Create high-quality morphs compatible with the supplied rigs:

Body Morphs

Weight / body mass

Muscle definition

Proportions (shoulders, hips, torso length)

Subtle height illusion (via proportions, not skeleton scaling)

Facial Morphs

Eyes (size, spacing)

Nose (bridge, width)

Jaw & chin

Cheeks

Brow shape

Expression morphs (smile, frown, etc.)

Speech / Visemes

Standard viseme set suitable for lip-sync

Compatible with real-time playback

Morphs must deform cleanly and combine well.

Modular Assets

Create separable, reusable assets, all skinned to the provided skeletons:

Clothing

Tops, bottoms, footwear

Must support morph deformation

No clipping under reasonable morph combinations

Hair

Multiple styles per gender

Either skinned or socket-attached

Optimized for real-time use

Accessories

Glasses, hats, jewelry, etc.

Props

Create simple interactive props:

Objects that can be held, pointed with, or gestured toward

Proper pivots / attachment points

No complex physics required

Examples:

Mug

Tablet

Book

Pointer object

Animations

Produce a small but versatile animation library, such as:

Idle loops (neutral, friendly, attentive)

Conversational gestures

Emotive reactions

Simple prop interactions

Animations must work across all compatible meshes sharing the skeleton.