Animated 3D Model Development
Budget: $250 – $750 USD
Purpose: Build the core animated 3D model with modular traits.
Duties:
• Sculpt and model the base Daschi rig (stylized, optimized for games).
• Create high/low poly models, UV unwrap, and texture (fur styles, toon shaders).
• Develop trait assets (hats, clothes, accessories, props) as modular prefabs.
• Export assets in GLTF/GLB (WebGL) and FBX (Unity/Unreal) formats.
• Work with Tech Artist to ensure mesh compression + LODs for browser/mobile.
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2. 3D Animator / Rigger
Purpose: Make Daschi alive with movement.
Duties:
• Build universal skeleton/rig for all Daschis.
• Skin/weight base model + ensure modular items fit.
• Animate shared action set (idle, walk, run, wag, bark, sit, lay, dance, fetch).
• Create animation blend trees (procedural locomotion, emotes).
• Export animations in reusable state machine format for Unity/Three.js.
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3. Technical Artist (Real-time Optimization)
Purpose: Bridge art with engineering for smooth browser/VR performance.
Duties:
• Implement toon shading, fur materials, outline shaders.
• Optimize assets (meshopt/Draco compression, texture atlases, KTX2 textures).
• Set up addressable bundles/CDN pipelines for trait assets.
• Build prefab slots (head, mouth, body) for modular trait attachment.
• Work with Devs to integrate with NFT metadata loader.
Duties:
• Sculpt and model the base Daschi rig (stylized, optimized for games).
• Create high/low poly models, UV unwrap, and texture (fur styles, toon shaders).
• Develop trait assets (hats, clothes, accessories, props) as modular prefabs.
• Export assets in GLTF/GLB (WebGL) and FBX (Unity/Unreal) formats.
• Work with Tech Artist to ensure mesh compression + LODs for browser/mobile.
⸻
2. 3D Animator / Rigger
Purpose: Make Daschi alive with movement.
Duties:
• Build universal skeleton/rig for all Daschis.
• Skin/weight base model + ensure modular items fit.
• Animate shared action set (idle, walk, run, wag, bark, sit, lay, dance, fetch).
• Create animation blend trees (procedural locomotion, emotes).
• Export animations in reusable state machine format for Unity/Three.js.
⸻
3. Technical Artist (Real-time Optimization)
Purpose: Bridge art with engineering for smooth browser/VR performance.
Duties:
• Implement toon shading, fur materials, outline shaders.
• Optimize assets (meshopt/Draco compression, texture atlases, KTX2 textures).
• Set up addressable bundles/CDN pipelines for trait assets.
• Build prefab slots (head, mouth, body) for modular trait attachment.
• Work with Devs to integrate with NFT metadata loader.
Related categories:
Animation
3D Modelling
3D Animation
Unity 3D
3D Design
Game Development
3D Rigging
Game Art