ARKit-Ready Face & Body Rig
Budget: $10 – $30 USD
I already have a finished Blender character and now need it fully rigged for an animation-film pipeline. The body must move cleanly with proper weight painting, IK/FK switching on the limbs, stretchy controls where useful, and an intuitive picker so animators can work efficiently.
On the facial side I require the complete set of 52 Apple ARKit blend-shape expressions. Each shape has to match Apple’s naming convention exactly so that I can plug the rig straight into our existing facial-capture workflow. Please make sure mouth corners, eyelids, tongue, jaw and brow areas deform naturally and remain volume-consistent across extreme poses.
Deliverables:
• Blender file containing the finalized body rig and all 52 ARKit blend shapes
• A quick viewport playblast (or Marmoset/Sketchfab link) demonstrating range of motion for both body and facial controls
• Short written notes on any custom add-ons or drivers used, so I can reproduce the setup if we update the character later
I will provide the .blend file and model textures at project start. If anything about the topology needs minor tweaks for better deformation, flag it before rigging so we can adjust quickly.
Looking forward to seeing the character come to life with your rig.
On the facial side I require the complete set of 52 Apple ARKit blend-shape expressions. Each shape has to match Apple’s naming convention exactly so that I can plug the rig straight into our existing facial-capture workflow. Please make sure mouth corners, eyelids, tongue, jaw and brow areas deform naturally and remain volume-consistent across extreme poses.
Deliverables:
• Blender file containing the finalized body rig and all 52 ARKit blend shapes
• A quick viewport playblast (or Marmoset/Sketchfab link) demonstrating range of motion for both body and facial controls
• Short written notes on any custom add-ons or drivers used, so I can reproduce the setup if we update the character later
I will provide the .blend file and model textures at project start. If anything about the topology needs minor tweaks for better deformation, flag it before rigging so we can adjust quickly.
Looking forward to seeing the character come to life with your rig.