Rainbow Six IQ STL Models
Budget: €30 – €100 EUR
I need a skilled 3D artist who can start from my downloadable MMD model (available on deviant art) of IQ (Rainbow Six Siege) and turn it into a resin-ready STL while preserving every visible game detail. Fidelity to the original character is non-negotiable, especially around her face and signature headgear; that area must look exactly as it does on screen once printed at 1/10–1/8 scale.
You will receive high-resolution reference images of two poses:
• a relaxed, victory-screen stance
• her legendary-skin fighting pose
Using Blender, ZBrush, Maya, or any other sculpting pipeline you prefer, please:
• Clean the geometry, thicken anything that would fail on a resin printer, and make the mesh completely watertight.
• Capture only the critical surface markings and insignias (no need to emboss every tiny fabric pattern, but unit patches, device logos, and weapon engravings should remain).
• Slice each pose cleanly in half—your choice of horizontal or vertical—as long as both sections include sturdy alignment pins that snap together after printing. I will generate my own support structures, so keep the pins integral to the base mesh.
• Export two separate, error-free STL files (one per pose), each conforming to common slicer checks like manifold edges, flipped normals, and minimum wall thickness for 4K resin printers.
When I can drop these files straight into Lychee or Chitubox without red flags, the job is done. If anything triggers a repair warning, I’ll send it back for revision.
Send progress screenshots for approval before final export; that way I can verify likeness and pose accuracy early on. Looking forward to seeing IQ spring to life on my print bed!
You will receive high-resolution reference images of two poses:
• a relaxed, victory-screen stance
• her legendary-skin fighting pose
Using Blender, ZBrush, Maya, or any other sculpting pipeline you prefer, please:
• Clean the geometry, thicken anything that would fail on a resin printer, and make the mesh completely watertight.
• Capture only the critical surface markings and insignias (no need to emboss every tiny fabric pattern, but unit patches, device logos, and weapon engravings should remain).
• Slice each pose cleanly in half—your choice of horizontal or vertical—as long as both sections include sturdy alignment pins that snap together after printing. I will generate my own support structures, so keep the pins integral to the base mesh.
• Export two separate, error-free STL files (one per pose), each conforming to common slicer checks like manifold edges, flipped normals, and minimum wall thickness for 4K resin printers.
When I can drop these files straight into Lychee or Chitubox without red flags, the job is done. If anything triggers a repair warning, I’ll send it back for revision.
Send progress screenshots for approval before final export; that way I can verify likeness and pose accuracy early on. Looking forward to seeing IQ spring to life on my print bed!
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
3D Printing
Blender
3D Art