Print Ready Character 3d Model
Budget: $10 – $30 USD
I will share a set of concept sketches for an original character and need them turned into a 3D model that can serve two purposes at once: look great on a game-engine/animation rig and be sturdy enough to print
The sculpt should keep the personality and proportions of the sketches, but feel free to suggest subtle tweaks that improve printability—extra keys, thicker parts, or separate pieces where a single print would be fragile. All geometry must be watertight so the STL slices cleanly, and the topology for the game version should be clean, evenly distributed, and easy to skin.
Deliverables
• High-resolution sculpt file (ZBrush, Blender or equivalent)
• Print-ready STL at the agreed scale, with overhangs minimised
• Low-poly OBJ/FBX with UVs ready for animation engines
• A few quick viewport or Marmoset renders for approval before final hand-off
Let me know which software you prefer and any questions about scale or tolerances. I’m ready to get started as soon as you are.
The sculpt should keep the personality and proportions of the sketches, but feel free to suggest subtle tweaks that improve printability—extra keys, thicker parts, or separate pieces where a single print would be fragile. All geometry must be watertight so the STL slices cleanly, and the topology for the game version should be clean, evenly distributed, and easy to skin.
Deliverables
• High-resolution sculpt file (ZBrush, Blender or equivalent)
• Print-ready STL at the agreed scale, with overhangs minimised
• Low-poly OBJ/FBX with UVs ready for animation engines
• A few quick viewport or Marmoset renders for approval before final hand-off
Let me know which software you prefer and any questions about scale or tolerances. I’m ready to get started as soon as you are.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
3D Printing
Game Development
Blender
3D CAD
3D Art