Medium-Detail Printable 3D Tree
Budget: $10 – $50 AUD
I need a 3D tree model that I can send straight to my printer without extra tweaking. The final mesh should sit comfortably in the “medium-detail” range: bark and leaf shapes must be clear enough to look believable at tabletop scale, yet not so dense that slicing becomes a chore.
I haven’t locked in a specific species, so feel free to propose a deciduous, coniferous, or even stylised fantasy tree if that will keep polygon count sensible while still looking good. What matters most is clean topology and watertight geometry that exports flawlessly to STL (OBJ as a secondary format is welcome).
Deliverables
• Printable STL file, manifold and scaled to a single unit (you can suggest the exact height—anything that showcases the model well is fine).
• Native file from your preferred package (Blender, ZBrush, Maya, etc.) so I can make minor tweaks later.
• A quick render or screenshot set that shows front, side, and underside views so I can confirm the detail before I hit “print”.
I’ll review on the basis of printability: no non-manifold edges, normals correctly oriented, and a polygon count that keeps slicing time reasonable. If that sounds straightforward, I’m ready to get started right away.
I haven’t locked in a specific species, so feel free to propose a deciduous, coniferous, or even stylised fantasy tree if that will keep polygon count sensible while still looking good. What matters most is clean topology and watertight geometry that exports flawlessly to STL (OBJ as a secondary format is welcome).
Deliverables
• Printable STL file, manifold and scaled to a single unit (you can suggest the exact height—anything that showcases the model well is fine).
• Native file from your preferred package (Blender, ZBrush, Maya, etc.) so I can make minor tweaks later.
• A quick render or screenshot set that shows front, side, and underside views so I can confirm the detail before I hit “print”.
I’ll review on the basis of printability: no non-manifold edges, normals correctly oriented, and a polygon count that keeps slicing time reasonable. If that sounds straightforward, I’m ready to get started right away.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
3D Printing
3D CAD
3D Graphic Design