3D character for a game (Unity) -- 2
Budget: $30 – $250 USD
1 character & at least 5 Face masks & cloths. 1 hero & rest are villains (joker, ...etc)
1) No sharp lowpoly.
2) the game for mobile so it needs to be optimized (less than 50k Vertices)
3) characters rigged.
4) Body hierarchy are standard for games.
5) no need face sculpting (since mask will be on)
6) materials are colors (if there are better way then why not)
7) materials must work with Unity URP (Universal Render Pipeline). "on another words, it should have standard shader [built-in] for it to make it convertible to URP"
8) characters are already dressed
9) no Cute or toon
10) the game is action so it needs specific colors and desgin.
11) no realistic graphics (high poly)
12) mid to low poly is required
13) some details are required
1) No sharp lowpoly.
2) the game for mobile so it needs to be optimized (less than 50k Vertices)
3) characters rigged.
4) Body hierarchy are standard for games.
5) no need face sculpting (since mask will be on)
6) materials are colors (if there are better way then why not)
7) materials must work with Unity URP (Universal Render Pipeline). "on another words, it should have standard shader [built-in] for it to make it convertible to URP"
8) characters are already dressed
9) no Cute or toon
10) the game is action so it needs specific colors and desgin.
11) no realistic graphics (high poly)
12) mid to low poly is required
13) some details are required