3d characetr rig texture bake animation
Budget: $240 – $2,000 HKD
Pachycephalus model files have been provided
Please make binding skeleton, material map and animation
Animation content is "walk", frame frequency is 30, make a cycle frame, that is, the first frame and the last frame must be consistent, do one action
Animation problems:
1 Animation files do not use reference files【To reference is to display a file in the current file. You cannot make any changes to the referenced file.】
2 Animation file name not 123, name it zhongtoulong-Zoulu
3Do not add prefixes to files
4 Animations don't add things themselves
5 FBX animation needs to be exported
6 FBX animations need to be baked onto skeletons
7 Bake animation should be aligned with the skeleton controller model
Please make binding skeleton, material map and animation
Animation content is "walk", frame frequency is 30, make a cycle frame, that is, the first frame and the last frame must be consistent, do one action
Animation problems:
1 Animation files do not use reference files【To reference is to display a file in the current file. You cannot make any changes to the referenced file.】
2 Animation file name not 123, name it zhongtoulong-Zoulu
3Do not add prefixes to files
4 Animations don't add things themselves
5 FBX animation needs to be exported
6 FBX animations need to be baked onto skeletons
7 Bake animation should be aligned with the skeleton controller model