AI Voxel Image Generator for Game Design -- 2
Budget: €250 – €750 EUR
I'm looking for a developer to create an AI that generates highly detailed voxel images for game design. These images will need to be in a 6-sided voxel format.
You can view my Unity3D application that renders the textures here:
https://www.youtube.com/watch?v=PYL-6Pt5Y6k
I'm not sure what is feasible to achieve with AI, so at first I would like a talk about what you think is the best approach to build these textures. For example a pipeline where the AI is trained with a drawn image that it converts to a 3D voxel model, or a 6 sided drawn image is used (so the user needs to try to draw each side and it effectively creates a "right" looking model, where it fills in the depth channel). Or perhaps use a textual description that generates the 6 sided model?
You would have to tell me in advance where you are going to source the 3D models from. This can be thingiverse, or Unity Asset Store. I'm very much willing to help out with converting the models to 6 sided voxel format (as shown in the video I have that in place).
Requirements:
- The generated images are primarily for game design.
- The level of detail in the voxel images should be highly detailed.
- The AI should be able to create images with specific colors and textures, as requested.
Ideal Skills and Experience:
- Experience in AI development, particularly in image generation.
- Proficiency in working with voxel formats and 3D modeling.
- Strong background in color theory and texture mapping.
- Portfolio showcasing similar projects would be a plus.
Please provide estimates, timelines, and your related experience.
You can view my Unity3D application that renders the textures here:
https://www.youtube.com/watch?v=PYL-6Pt5Y6k
I'm not sure what is feasible to achieve with AI, so at first I would like a talk about what you think is the best approach to build these textures. For example a pipeline where the AI is trained with a drawn image that it converts to a 3D voxel model, or a 6 sided drawn image is used (so the user needs to try to draw each side and it effectively creates a "right" looking model, where it fills in the depth channel). Or perhaps use a textual description that generates the 6 sided model?
You would have to tell me in advance where you are going to source the 3D models from. This can be thingiverse, or Unity Asset Store. I'm very much willing to help out with converting the models to 6 sided voxel format (as shown in the video I have that in place).
Requirements:
- The generated images are primarily for game design.
- The level of detail in the voxel images should be highly detailed.
- The AI should be able to create images with specific colors and textures, as requested.
Ideal Skills and Experience:
- Experience in AI development, particularly in image generation.
- Proficiency in working with voxel formats and 3D modeling.
- Strong background in color theory and texture mapping.
- Portfolio showcasing similar projects would be a plus.
Please provide estimates, timelines, and your related experience.