Tornado animation reacting with environment - moving through fully modeled town area.
Budget: $15 – $25 USD
Length of scene: 20 secs
Scene Quality: semi-realistic
View: overhead, city-builder/drone style (no ground level viewing)
Primary animation: Firenado (a tornado fire) rips through a small city area, affecting approximately 15 structures.
City model provided and available for review (blend w/packed textures)
Assume the need for debris, dust, small explosions, and fire.
Reviews & delivery completed via Furioos, with separate dropbox delivery of full project. Operable game camera centered near firenado in scene that includes basic movement and FOV adjustment.
You must have proven experience in Unity 3D working with animations.
Preferred that you have experience with objects interacting in the environment, fracturing models, model swaps, etc.
If you don't have items in your portfolio that meet the above criteria, do not apply.
See attached for model overhead and rough event script.
Scene Quality: semi-realistic
View: overhead, city-builder/drone style (no ground level viewing)
Primary animation: Firenado (a tornado fire) rips through a small city area, affecting approximately 15 structures.
City model provided and available for review (blend w/packed textures)
Assume the need for debris, dust, small explosions, and fire.
Reviews & delivery completed via Furioos, with separate dropbox delivery of full project. Operable game camera centered near firenado in scene that includes basic movement and FOV adjustment.
You must have proven experience in Unity 3D working with animations.
Preferred that you have experience with objects interacting in the environment, fracturing models, model swaps, etc.
If you don't have items in your portfolio that meet the above criteria, do not apply.
See attached for model overhead and rough event script.