Texture and Render of Barrel Stand

Job ID: 35382622

Budget: $30 – $250 USD

Objective
For this final part of the final project, you will be texturing a 3D asset using Substance Painter. Your goal is to create high quality textures based on your references and concept art. I will be looking to grade the texturing on how well it illustrates the textural quality of the asset, how well it brings out and supports the detail of the model, the technical skill in the creation of the texture sets, and the quality of the final product.
Additionally, you will export your finalized textures, assign them to an aistandardsurface material applied to the object, and use 3-point lighting to light your model and render it.
Submission Requirements:
submit multiple (3 minimum) rendered images of your model showcasing the detail and effort put into its creation
renders should be a minimum of 1000x1000 pixels and well lit.

What is already done,

I have completed building the 3D model in Auto desk Maya, the UVS need to be completed in order to export it to 3D Substance Painter and then textured. The wooden texturing needs to match the reference photo that is attached.
Related categories: 3D Rendering Maya 3ds Max 3D Modelling 3D Animation