Strategy Board Game Piece Creation
Budget: $250 – $750 USD
Hello!
I'm creating a board game that is composed of four circular rings of decreasing size: Ring One (outer ring): 20-inch diameter, 3-inch width; Ring Two: 14-inch diameter, 2-inch width; Ring Three: 10-inch diameter, 2-inch width; Ring Four (inner ring): 6-inch diameter, 2-inch width. (All rings are currently 1/4" thick, but both the thickness of the board and the dimensions of each ring are subject to change based on the progress you and I make with this project request.)
PROJECT REQUEST: I need help designing a 3D model for a printable central turning mechanism that will simultaneously turn the board's rings at different speeds--each ring must turn at half the speed of the next-largest ring and twice the speed of the preceding smaller ring. Ring Four (inner ring) will be divided into four equally-sized quarters and must turn at twice the speed of Ring Three. Ring Three will be divided into eighths and must rotate at half the speed of Ring Four and twice the speed of Ring Two. Ring Two will be divided into sixteenths and must rotate at half the speed of Ring Three and twice the speed of Ring One. And Ring One must rotate at half the speed of Ring Two, 1/4th the speed of Ring Three, and 1/8th the speed of Ring Four. I require assistance with figuring out the appropriate gear ratios for this task. ChatGPT says they would be this:
Summary of Gear Ratios:
Ring Four to Ring Three: 1.2
Ring Three to Ring Four: 0.357, Ring Three to Ring Two: 1.429
Ring Two to Ring Three: 0.35, Ring Two to Ring One: 1.4
Ring One to Ring Two: 0.5, Ring One to Ring Three: 0.25, Ring One to Ring Four: 0.125
Ideally, the central turning mechanism will be easy to rotate by hand and be spherical (imagine the sun at the solar system's center--the rings are the orbit of planets, the central turning mechanism is the sun). As for holding up the rings, one option would be for plastic arms to horizontally extend from a cylindrical central turning mechanism and have platforms at the end of each arm to hold up the rings of the board. The final board would need to be flat for gameplay's sake, so the arms for the larger, outer rings could be positioned lower than the arms for the smaller, inner rings. The ends of each arm could then connect to vertical bars that rise up to meet the flat resting height of the board. The rings would then rest on the platforms connected to the vertical bars of each arm, creating an evenly flat board. Note that there would probably need to be a slight gap between each ring in order for them to turn smoothly--not too big for game pieces to fall in or get stuck, but big enough so that the rings don't get caught on eachother.
If these descriptions are confusing, consider the arms of a clock: the minute hand and hour hand are connected to the same central mechanism and gear ratios allow the arms to turn at different speeds. This can be accomplished manually when you need to adjust the time. For the purposes of creating a flat board, imagine the minute hand of a clock is the lowest hand and has a platform connected to it that would allow a ring to sit atop it. The shorter hour hand would be positioned atop the minute hand and have a similar platform connected to it allowing a smaller inner ring to meet the height of the board. Then add two more hands and we could have four total rings resting in a flat position.
Of course, the rings would be too precarious and might fall off if only one arm per ring extended from the central turning mechanism to support each ring. Thus, it may be necessary to have two or even four arms per ring extend out from the central turning mechanism, creating a very sturdy, flat surface for the rings to rest atop. Finally, the rings can't rotate TOO fast. Doing so would cause game pieces to fly off the board.
Please let me know if you have any questions about this project request. I have attached two pictures of the board: one is an unpainted version of the board with accurate dimensions; the other is a painted prototype board with improper dimensions and an incorrect inner ring. I hope they will help you visualize what I am looking for.
Thank you very much for your time!
- Grant
---
**Ideal Skills and Experience:**
- Proficient in 3D modeling and printing
- Experience with plastic materials
- Creativity in design to bring game concepts to life
- Time-efficient and detail-oriented freelancers with a portfolio showcasing past work in 3D-printed game products will stand out. Looking forward to innovative and engaging designs!
I'm creating a board game that is composed of four circular rings of decreasing size: Ring One (outer ring): 20-inch diameter, 3-inch width; Ring Two: 14-inch diameter, 2-inch width; Ring Three: 10-inch diameter, 2-inch width; Ring Four (inner ring): 6-inch diameter, 2-inch width. (All rings are currently 1/4" thick, but both the thickness of the board and the dimensions of each ring are subject to change based on the progress you and I make with this project request.)
PROJECT REQUEST: I need help designing a 3D model for a printable central turning mechanism that will simultaneously turn the board's rings at different speeds--each ring must turn at half the speed of the next-largest ring and twice the speed of the preceding smaller ring. Ring Four (inner ring) will be divided into four equally-sized quarters and must turn at twice the speed of Ring Three. Ring Three will be divided into eighths and must rotate at half the speed of Ring Four and twice the speed of Ring Two. Ring Two will be divided into sixteenths and must rotate at half the speed of Ring Three and twice the speed of Ring One. And Ring One must rotate at half the speed of Ring Two, 1/4th the speed of Ring Three, and 1/8th the speed of Ring Four. I require assistance with figuring out the appropriate gear ratios for this task. ChatGPT says they would be this:
Summary of Gear Ratios:
Ring Four to Ring Three: 1.2
Ring Three to Ring Four: 0.357, Ring Three to Ring Two: 1.429
Ring Two to Ring Three: 0.35, Ring Two to Ring One: 1.4
Ring One to Ring Two: 0.5, Ring One to Ring Three: 0.25, Ring One to Ring Four: 0.125
Ideally, the central turning mechanism will be easy to rotate by hand and be spherical (imagine the sun at the solar system's center--the rings are the orbit of planets, the central turning mechanism is the sun). As for holding up the rings, one option would be for plastic arms to horizontally extend from a cylindrical central turning mechanism and have platforms at the end of each arm to hold up the rings of the board. The final board would need to be flat for gameplay's sake, so the arms for the larger, outer rings could be positioned lower than the arms for the smaller, inner rings. The ends of each arm could then connect to vertical bars that rise up to meet the flat resting height of the board. The rings would then rest on the platforms connected to the vertical bars of each arm, creating an evenly flat board. Note that there would probably need to be a slight gap between each ring in order for them to turn smoothly--not too big for game pieces to fall in or get stuck, but big enough so that the rings don't get caught on eachother.
If these descriptions are confusing, consider the arms of a clock: the minute hand and hour hand are connected to the same central mechanism and gear ratios allow the arms to turn at different speeds. This can be accomplished manually when you need to adjust the time. For the purposes of creating a flat board, imagine the minute hand of a clock is the lowest hand and has a platform connected to it that would allow a ring to sit atop it. The shorter hour hand would be positioned atop the minute hand and have a similar platform connected to it allowing a smaller inner ring to meet the height of the board. Then add two more hands and we could have four total rings resting in a flat position.
Of course, the rings would be too precarious and might fall off if only one arm per ring extended from the central turning mechanism to support each ring. Thus, it may be necessary to have two or even four arms per ring extend out from the central turning mechanism, creating a very sturdy, flat surface for the rings to rest atop. Finally, the rings can't rotate TOO fast. Doing so would cause game pieces to fly off the board.
Please let me know if you have any questions about this project request. I have attached two pictures of the board: one is an unpainted version of the board with accurate dimensions; the other is a painted prototype board with improper dimensions and an incorrect inner ring. I hope they will help you visualize what I am looking for.
Thank you very much for your time!
- Grant
---
**Ideal Skills and Experience:**
- Proficient in 3D modeling and printing
- Experience with plastic materials
- Creativity in design to bring game concepts to life
- Time-efficient and detail-oriented freelancers with a portfolio showcasing past work in 3D-printed game products will stand out. Looking forward to innovative and engaging designs!