Six 3D stylized character modeling, texturing and rigging for a Unreal 5 Multiplayer Game
Budget: $30 – $250 USD
3D character modeling, texturing and rigging. Game ready rigs and animations to be used in Unreal Engine 5.
These Characters & Animations are required for a multiplayer game, so this is the structure we will follow:
First - creating the static mesh
Second - creating the skins over the static mesh ie the 6 characters
Third - creating the animation for the static mesh
Four - finishing touches using Loco motion to using transition b/w different emotes. For example: from sitting -> running. Adding loco motion ensures the transition b/w emotes are smooth.
We're doing this way because if we can just create the animation for the static mesh, this way we can easily apply it to all the skins/characters rather than individually creating all the animations for each skin
Overall Requirements:
1. Character Modeling & Texture - 6 Stylized Characters
2. Character Animations - 8 Animations
3. Making sure the assets are well optimized and the rigs are game ready
4. One the contrary, need a few tweaks on a level design Map - The Level in UE5 is fully done, just needs a few finishing touches.
Timeline for this gig: 7 days
P.S: I've attached few assets to give u an idea how the characters will look like
These Characters & Animations are required for a multiplayer game, so this is the structure we will follow:
First - creating the static mesh
Second - creating the skins over the static mesh ie the 6 characters
Third - creating the animation for the static mesh
Four - finishing touches using Loco motion to using transition b/w different emotes. For example: from sitting -> running. Adding loco motion ensures the transition b/w emotes are smooth.
We're doing this way because if we can just create the animation for the static mesh, this way we can easily apply it to all the skins/characters rather than individually creating all the animations for each skin
Overall Requirements:
1. Character Modeling & Texture - 6 Stylized Characters
2. Character Animations - 8 Animations
3. Making sure the assets are well optimized and the rigs are game ready
4. One the contrary, need a few tweaks on a level design Map - The Level in UE5 is fully done, just needs a few finishing touches.
Timeline for this gig: 7 days
P.S: I've attached few assets to give u an idea how the characters will look like