Semi-Realistic Male 3D Character Modelling
Budget: £250 – £750 GBP
I'm seeking an experienced 3D artist to create 3 semi-realistic, low poly rigged, male character models.
These models should be in a T-Pose and respond correctly to Humanoid animations.
Each model must be one single mesh with proper UV mapping and realistically textured without the need for PBR, Normal Maps etc!! ONE MATERIAL ONLY (VR Based project).
Each model must have 2 morph/blendshape to take the characters general shape and face from SLIM to heavy. - This is essential!
The characters will be repurposed depending on their role inside a coal mining museum, thus some men might be small slim, others big and bulky.
Character 1: Early mining era see ref images - No Shirt, Dirty Ragged Trousers, Heavy steel capped boots, Dirty skin from coal mine environment.
Character 2: Early mining era see ref images - White or grey but very dirty VEST, Dirty Ragged Trousers, Heavy steel capped boots, Dirty skin from coal mine.
Character 3 Modern mining era see ref images - White or grey but very dirty T-SHIRT, Dirty Ragged Work Overall trousers (more modern but same as before), Heavy steel capped boots, Dirty skin from coal mine.
With all 3 characters you can see that really there are no significant challenges here. The expected outcome is 3 male characters, all dirty as hell from working in coal, dressed in rough basic old clothing wearing the same boots, so there are allowances for cookie cutter approach to simplify modelling.
The characters wont talk or interact but merely be poses or doing some basic work animations like swinging a pick axe.
OPTIONAL REQUIREMENT: Additional hair and beard models, very simple very basic using same material as model, once again just to add interchangeable variety
Key requirements:
- Must be able to Blendshape or Morph general body shape and face 2 x Morphs
- Basic realism with minimal detail, in a semi-realistic design style, they should at least look like miners
- No facial bones or eye movements necessary - they will be used in NPC style for a virtual museum
- Use of reference images or artworks I will provide
- Facial features for each character must be somewhat unique - skin white
Ideal candidates should have:
- Proficiency in 3D modeling software
- Experience with character design
- Ability to work with provided references
- Understanding of low poly and UV mapping techniques
- Understanding of blenshapes to use in game engine (Target engine - Unity)
Your creativity and attention to detail will be key in delivering models that meet my expectations. Please include samples of your previous character modeling work in your bid.
These models should be in a T-Pose and respond correctly to Humanoid animations.
Each model must be one single mesh with proper UV mapping and realistically textured without the need for PBR, Normal Maps etc!! ONE MATERIAL ONLY (VR Based project).
Each model must have 2 morph/blendshape to take the characters general shape and face from SLIM to heavy. - This is essential!
The characters will be repurposed depending on their role inside a coal mining museum, thus some men might be small slim, others big and bulky.
Character 1: Early mining era see ref images - No Shirt, Dirty Ragged Trousers, Heavy steel capped boots, Dirty skin from coal mine environment.
Character 2: Early mining era see ref images - White or grey but very dirty VEST, Dirty Ragged Trousers, Heavy steel capped boots, Dirty skin from coal mine.
Character 3 Modern mining era see ref images - White or grey but very dirty T-SHIRT, Dirty Ragged Work Overall trousers (more modern but same as before), Heavy steel capped boots, Dirty skin from coal mine.
With all 3 characters you can see that really there are no significant challenges here. The expected outcome is 3 male characters, all dirty as hell from working in coal, dressed in rough basic old clothing wearing the same boots, so there are allowances for cookie cutter approach to simplify modelling.
The characters wont talk or interact but merely be poses or doing some basic work animations like swinging a pick axe.
OPTIONAL REQUIREMENT: Additional hair and beard models, very simple very basic using same material as model, once again just to add interchangeable variety
Key requirements:
- Must be able to Blendshape or Morph general body shape and face 2 x Morphs
- Basic realism with minimal detail, in a semi-realistic design style, they should at least look like miners
- No facial bones or eye movements necessary - they will be used in NPC style for a virtual museum
- Use of reference images or artworks I will provide
- Facial features for each character must be somewhat unique - skin white
Ideal candidates should have:
- Proficiency in 3D modeling software
- Experience with character design
- Ability to work with provided references
- Understanding of low poly and UV mapping techniques
- Understanding of blenshapes to use in game engine (Target engine - Unity)
Your creativity and attention to detail will be key in delivering models that meet my expectations. Please include samples of your previous character modeling work in your bid.