RimWorld Mod: Reinventing Building & Crafting

Job ID: 38471678

Budget: $250 – $750 USD

I'm seeking an experienced game modder to create a unique addition for the popular game, RimWorld. The focus of this mod will be creating a new type of building in the game, which can be thought of as factories for simplicity's sake. Rimworld is not able to handle many people on the map at any given time compared to other city builder type games, and some people have experimented with structures which "store" people or animals. In the case of animals this mod almost does what i want, you put animals in farms, hook up a food source, and it produces materials from those animals.

https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3119559485

What I would like is a mod which lets you do this with people in buildings that look like a factory, which you attach a storage unit which holds raw materials and converts them into finished products at a rate which depends on the number of people put into the box. Ideally, the mod would include a variety of these factories available at different tech levels, and I would compensate more for that, but I would settle for just having single option that can produce a variety of materials.

Ideal Skillset:
- Awareness of RimWorld's existing mechanics
- Proficiency in coding and scripting for game mods
- Understanding of game design and balance

Project Specifics:
- Implement advanced building and crafting mechanics, transforming the existing system into something more like a true city builder.

Please provide a brief overview of your experience with game modification and the game RimWorld in particular. Links to past mods or similar projects would be appreciated. Looking forward to pushing the boundaries of RimWorld with your help!