Revit to Blender Conversion for Three.js
Budget: $30 – $250 USD
I'm seeking a skilled professional to convert my Revit model into a Blender-compatible format for use in three.js. The final output should be a .glb file that retains a moderate level of detail in terms of textures and materials and the mesh grouping will be in a as per floor and rooms, no object must be use other than mesh.
Key Aspects:
- The .glb model will primarily be used for animations within the three.js application. Therefore, it's crucial that the model is optimised for this purpose.
- The conversion needs to meticulously preserve furniture details from the Revit model. These elements are crucial for the integrity and realism of the animations.
- While the architectural structure and color schemes are important, the primary focus should be on accurately translating furniture details into the Blender model.
Ideal candidates for this project should have:
- Extensive experience with both Revit and Blender.
- A strong understanding of .glb file formats and three.js applications.
- An ability to work with moderate level detail in textures and materials.
- A keen eye for detail, particularly when it comes to replicating furniture details.
Key Aspects:
- The .glb model will primarily be used for animations within the three.js application. Therefore, it's crucial that the model is optimised for this purpose.
- The conversion needs to meticulously preserve furniture details from the Revit model. These elements are crucial for the integrity and realism of the animations.
- While the architectural structure and color schemes are important, the primary focus should be on accurately translating furniture details into the Blender model.
Ideal candidates for this project should have:
- Extensive experience with both Revit and Blender.
- A strong understanding of .glb file formats and three.js applications.
- An ability to work with moderate level detail in textures and materials.
- A keen eye for detail, particularly when it comes to replicating furniture details.