Realistic 3D Character for Animation
Budget: $250 – $750 CAD
I need a realistic 3D character for an animation project I'm working on.
Although the character will never be seen in the foreground, the photorealism must be convincing for the background.
A rig will be necessary because the character will be animated in Blender software.
For the face, I need a simplified face rig with basic expressions like open mouth, a smile and gaze direction.
The textures will have to be optimized mainly for Cycles but also for Eevee.
The 3D model must be as close as possible to the reference photos, especially for clothing.
Add photorealistic creases to clothing. The face does not need to be identical to the photos as long as it is jovial and friendly. But the elf's nose must be elongated
For fur, please suggest the solution that offers the best rendering time: mesh versus hair particle system.
The 3D artist will have to find a good compromise between photorealism and the graphic resources necessary for rendering. Without being LowPoly, the file must be optimized in terms of texture resolution and number of polygons.
A variation of the character will be expected later. The elf will have companions. Other multi-ethnic female and male faces will have to be created, but the clothes will remain the same. This will be subject to another quote.
Ideal candidate should have:
- Expertise in 3D Modelling & Animation
- Previous experience of creating realistic 3D characters
Portfolio showcasing relevant work is a must. Thank you for your interest in this project. I look forward to viewing your proposals.
Although the character will never be seen in the foreground, the photorealism must be convincing for the background.
A rig will be necessary because the character will be animated in Blender software.
For the face, I need a simplified face rig with basic expressions like open mouth, a smile and gaze direction.
The textures will have to be optimized mainly for Cycles but also for Eevee.
The 3D model must be as close as possible to the reference photos, especially for clothing.
Add photorealistic creases to clothing. The face does not need to be identical to the photos as long as it is jovial and friendly. But the elf's nose must be elongated
For fur, please suggest the solution that offers the best rendering time: mesh versus hair particle system.
The 3D artist will have to find a good compromise between photorealism and the graphic resources necessary for rendering. Without being LowPoly, the file must be optimized in terms of texture resolution and number of polygons.
A variation of the character will be expected later. The elf will have companions. Other multi-ethnic female and male faces will have to be created, but the clothes will remain the same. This will be subject to another quote.
Ideal candidate should have:
- Expertise in 3D Modelling & Animation
- Previous experience of creating realistic 3D characters
Portfolio showcasing relevant work is a must. Thank you for your interest in this project. I look forward to viewing your proposals.