Pixar-Style 3D Character for Unreal Engine
Budget: $50 – $500 USD
Seeking 3D Character Artist for Pixar-Style Model (Unreal Engine Ready)
Description:
I am looking for a highly skilled 3D character artist to create a Pixar-style character model based on my provided reference. The model must be fully rigged and weighted for Unreal Engine, with separate clothing objects.
Project Requirements:
• Modeling: Pixar-style character
• Format: .FBX
• Rigging: Fully skeletal rigged for Unreal Engine (including weight painting)
• Poly Count:
• High-poly for cinematics
• Low-poly optimized for games
• Clothing: Separate objects (modeled in Marvelous Designer preferred)
• Texturing: High-quality PBR textures (4K preferred), done in Substance Painter
• Facial Rigging: (Specify if needed—basic or full for expressions/lip sync)
• Cloth Simulation: (Specify if needed—ready for Unreal’s cloth physics)
• Deliverables:
• High-poly and low-poly versions
• Rigged and weighted character
• All textures and material maps
• Clothing as separate objects
The photo is the one reference to make
Description:
I am looking for a highly skilled 3D character artist to create a Pixar-style character model based on my provided reference. The model must be fully rigged and weighted for Unreal Engine, with separate clothing objects.
Project Requirements:
• Modeling: Pixar-style character
• Format: .FBX
• Rigging: Fully skeletal rigged for Unreal Engine (including weight painting)
• Poly Count:
• High-poly for cinematics
• Low-poly optimized for games
• Clothing: Separate objects (modeled in Marvelous Designer preferred)
• Texturing: High-quality PBR textures (4K preferred), done in Substance Painter
• Facial Rigging: (Specify if needed—basic or full for expressions/lip sync)
• Cloth Simulation: (Specify if needed—ready for Unreal’s cloth physics)
• Deliverables:
• High-poly and low-poly versions
• Rigged and weighted character
• All textures and material maps
• Clothing as separate objects
The photo is the one reference to make