PBR Material Artist Wanted

Job ID: 34067210

Budget: $10 – $30 USD

Greetings! Looking for a PBR Material Artist to help redo some robotic/mech character textures for 3-5 already modeled/rigged playable robotic characters. Serious (on working budget) indie game project with an established workflow from blender to Unreal Engine 5.

Full character maps must be delivered in a single 8k set and include:
- Base Color (Full Color control layer)
- Base Texture
- Metallic Map
- Roughness Map
- Ambient Occlusion Map
- Normal Map
- Height Map
- Emissive Map on assigned areas.

Looking for metallic photorealistic, with obvious wear and tear built in. Will pay $25 per set, with an opportunity to work on other aspects of the game going forward including 3D modelling (character and environmental) and Rigging if you have the experience. Attached some sample models you would be working on.

If you have socials, would be happy to tag to give exposure as we go.

To help weed out the spam and auto-responses I will only be looing at those that send examples of a realistic metallic PBR material you've created.