One-Over 3D Cricket Game
Budget: ₹600 – ₹1,500 INR
I’m building a bite-sized, one-over cricket experience for Android and I need a Unity developer who can take it from concept to live APK. The entire match is viewed in first-person, so the batter’s hands, the bowler’s run-up, the stadium and the crowd all need to be rendered in a realistic 3D style.
Core loop: players jump straight into a single over, earn coins for every run or wicket, then spend those coins on cosmetic upgrades or power-ups before queuing up for the next quick match. Unity Ads must be seamlessly integrated to reward extra coins after a completed ad view.
Visuals & assets: think broadcast-quality player models and lighting, but scoped for mobile performance. If you have—or can secure—licensed likenesses, even better; otherwise we’ll stick to authentic-looking generics with editable names and kits.
Game flow, UI, audio stings, coin economy balancing, and a lightweight leaderboard should all be included so we can soft-launch on Google Play and gather data. I’ll supply any brand guidelines and will handle the developer account; you handle everything inside Unity, from scene setup to final build.
Deliverables I expect:
• Complete Unity project (2021 LTS or newer) with commented C# scripts
• Optimised Android build (ARM64, ≤150 MB install size)
• Integrated Unity Ads and coin reward logic verified in test mode
• Basic main menu, in-game HUD, shop screen, and results screen
• One realistic stadium environment, home and away kits, and crowd SFX
• Documentation explaining scene hierarchy, coin economy variables, and where to swap ad IDs
I’ll consider the job done when I can install the APK, play a full over without crashes, watch an ad, and see the rewarded coins appear in the shop. If that sounds clear, let’s talk timeline and milestones.
Core loop: players jump straight into a single over, earn coins for every run or wicket, then spend those coins on cosmetic upgrades or power-ups before queuing up for the next quick match. Unity Ads must be seamlessly integrated to reward extra coins after a completed ad view.
Visuals & assets: think broadcast-quality player models and lighting, but scoped for mobile performance. If you have—or can secure—licensed likenesses, even better; otherwise we’ll stick to authentic-looking generics with editable names and kits.
Game flow, UI, audio stings, coin economy balancing, and a lightweight leaderboard should all be included so we can soft-launch on Google Play and gather data. I’ll supply any brand guidelines and will handle the developer account; you handle everything inside Unity, from scene setup to final build.
Deliverables I expect:
• Complete Unity project (2021 LTS or newer) with commented C# scripts
• Optimised Android build (ARM64, ≤150 MB install size)
• Integrated Unity Ads and coin reward logic verified in test mode
• Basic main menu, in-game HUD, shop screen, and results screen
• One realistic stadium environment, home and away kits, and crowd SFX
• Documentation explaining scene hierarchy, coin economy variables, and where to swap ad IDs
I’ll consider the job done when I can install the APK, play a full over without crashes, watch an ad, and see the rewarded coins appear in the shop. If that sounds clear, let’s talk timeline and milestones.
Related categories:
Mobile App Development
Android
Game Design
C# Programming
3D Modelling
Unity 3D
Game Development