Objective: 3d textured

Job ID: 38043582

Budget: $10 – $30 USD

A 3d model of a character in low polygonality is made by the students with a base material assigned for the unwrapping process to be carried out and then textured.

- Remember that you can't add polygons or use papercraft, ninjas, monks, layman, bald, characters with helmets or hats, 8-16 bit characters or similar (Example Minecraft), wearing a cape or tunic or another one-in-one dress. You can't make super heroes with or without a mask either. Characters from Cartoon Network, Disney or Nickelodeon of flat colors, etc.

- You must have a full head visible in the texture (Hair, eyes, ears, mouth, nose), you must wear different garments on the torso and legs. He must have hands with fingers. Shoes where the sole, the side, front and back are different. Do not use flat colors for your texture, use folds, wrinkles and shadows to denote continuity from one side to the other of the model.

- To avoid flat colors, use folds in clothes, dirt and shadows, where you can see continuity between planes of different views.

● Unwrap: Correct opening of the model parts in UV coordinates.

● Design: Design concept, striking and coherent aesthetic and plastic proposal. Complexity of the texture. Correct adaptation of the design to the shapes and volumes of the model. Recommended program: It is recommended to use for the unwrap of the character and later textured of the model the free software Blender (https://www.blender.org/) seen in class. However, it is possible to work from other 3d software such as Maya. The texture can be designed in any two-dimensional graphics software (Photoshop) or in software that allows you to graph and texture directly on 3d models (Blender).
Related categories: 3D Rendering 3ds Max 3D Modelling 3D Animation Blender