Need blender expert to help me with a project

Job ID: 33326040

Budget: $30 – $250 AUD

I probably wont need you to do much besides explain to me what you think i should do to achieve what i want. otherwise shouldnt be much of a task.

I am trying to make car part deformation based on blendshapes, i started by trying to replicate the simulation of a simple physics asset (specifically a car door) from unreal engine 4 into blender by using armature/ik/soft body physics, then using a python script i made automatically pose the armature & save the blendshapes, ive gotten close but there is still a bunch of issues with it all working together.

Current problems i have identified:
1. Bones dont have limits so you can stretch them & mesh way past realistic amounts
2. moving/rotating one bone will move/rotate the children bones like in edit mode, they need to move independentaly
3. I dont know how make individual ik between bones? the physics asset from ue4 uses ik
Related categories: 3D Modelling 3D Animation Blender