Need Experience Unreal Engine Level Designer
Budget: $3,000 – $5,000 USD
Hello, I am looking for an experience UE5 level designer.
Game world map size will be 10x10 km with a layout similar to this:
https://nassimsoftware.github.io/zeldabotwstreetview/
Theme is a medieval massive open-world where knights, vikings and samurai's must fight to conquer land.
About 60% of the world will be empty landscape plots which players can capture by securing the relic in the center of that plot.
About 25% of the world will be made of ocean where ships can easily navigate thru most of the inner map as per reference layout.
About 5% of the world will be for the 3 starting cities.
About 10% of the world will be for 5 neutral cities and 5 enemy zones.
You must be able to know how to use proper optimization techniques as the world will be massive and it needs to support a high player count within an area.
You must be able to create a map similar as the layout reference for approval before actually starting to design the world in UE5 latest version.
The map should be very easy to distinguish the starting cities, the neutral cities, the enemy zones, the landscape plots, the division between areas and the roads which should over a good portion of the map as per layout reference.
You should name the plots, cities, ocean areas, and starting area based on medieval historic zones.
You must be able to utilize all the assets I would provide with full advatange. There should be no two identical buildings.
If interested do let me know so I can share more information.
Game world map size will be 10x10 km with a layout similar to this:
https://nassimsoftware.github.io/zeldabotwstreetview/
Theme is a medieval massive open-world where knights, vikings and samurai's must fight to conquer land.
About 60% of the world will be empty landscape plots which players can capture by securing the relic in the center of that plot.
About 25% of the world will be made of ocean where ships can easily navigate thru most of the inner map as per reference layout.
About 5% of the world will be for the 3 starting cities.
About 10% of the world will be for 5 neutral cities and 5 enemy zones.
You must be able to know how to use proper optimization techniques as the world will be massive and it needs to support a high player count within an area.
You must be able to create a map similar as the layout reference for approval before actually starting to design the world in UE5 latest version.
The map should be very easy to distinguish the starting cities, the neutral cities, the enemy zones, the landscape plots, the division between areas and the roads which should over a good portion of the map as per layout reference.
You should name the plots, cities, ocean areas, and starting area based on medieval historic zones.
You must be able to utilize all the assets I would provide with full advatange. There should be no two identical buildings.
If interested do let me know so I can share more information.