Need "Blender" Physics Expert - Blender model: Add Physics properties to Objects
Budget: $15 – $25 AUD
*Please do not apply unless you are experienced in Blender and Physics
*I will supply Blender file with object and setup.
*Blender version 2.8 or later
Object specifications:
Product should be approximately length 286 x width 107 x height 52mm
Weight 113 grams
Milestone #1
Use only 1 object for this milestone
1. Add physics properties to object in Blender
2. object fall speed is 80% of normal gravity (slower motion)
3. object should be rotating and spinning when falling
*object should fall and only bounce 2-3 times before stopping completely
4. copy this file and change fall speed to 60%
5. copy this file and change fall speed to 40%
Milestone #1
All products start position is above the camera.
Record a screen capture video of the animation playback from within Blender (Camera view only) so i can check the speed of object falling, bouncing and quantity of product and speed.
Make sure to let the video capture allow for 3 loops of the animation (repeat 3 times) so i have enough time to check each animation)
Create a video capture for all 3 files (3 different speeds: 40% | 60% | 80%)
Delivery #1
*do not create export render, send me a "screen recording" of the camera view only
*i may adjust the speed depending on results.
*i will select the final speed for Milestone #2
Estimate time: 1 hour
Milestone #2
1. Duplicate the object many times, moving the objects vertically in Z (objects should all fall down like "rain" through the camera (each Duplicate object should be higher than the previous object, approximate distance = 1.5 times the length of the object - i will give you a image as an example to copy)
2. all Objects should fall onto a similar area on the plane below (not exactly the same, but close to each other)
3. the Objects should start to "pile up" on top of each other
4. change the start position / rotation so each duplicate object is falling a "unique" way and not the same way, past the camera
5. animation length = 6 seconds (new objects continue to fall for 6 seconds)
Delivery #2
*do not create export render, send me "screen recording" of the camera view only
Estimate time: 1 hour
Milestone #3
* I will supply a file with 7 shaders
1. apply one of the 7 shaders to each object (
*first Object to fall = shader 1 | second Object to fall shader 2 | third Object to fall = shader 3, continue and repeat
Delivery #3
*do not create export render, send me a "screen recording" of the camera view only
Estimate time: 1 hour
FINAL DELIVERY
supply Blender file with animation
Total estimate time 3-4 hours
*I will supply Blender file with object and setup.
*Blender version 2.8 or later
Object specifications:
Product should be approximately length 286 x width 107 x height 52mm
Weight 113 grams
Milestone #1
Use only 1 object for this milestone
1. Add physics properties to object in Blender
2. object fall speed is 80% of normal gravity (slower motion)
3. object should be rotating and spinning when falling
*object should fall and only bounce 2-3 times before stopping completely
4. copy this file and change fall speed to 60%
5. copy this file and change fall speed to 40%
Milestone #1
All products start position is above the camera.
Record a screen capture video of the animation playback from within Blender (Camera view only) so i can check the speed of object falling, bouncing and quantity of product and speed.
Make sure to let the video capture allow for 3 loops of the animation (repeat 3 times) so i have enough time to check each animation)
Create a video capture for all 3 files (3 different speeds: 40% | 60% | 80%)
Delivery #1
*do not create export render, send me a "screen recording" of the camera view only
*i may adjust the speed depending on results.
*i will select the final speed for Milestone #2
Estimate time: 1 hour
Milestone #2
1. Duplicate the object many times, moving the objects vertically in Z (objects should all fall down like "rain" through the camera (each Duplicate object should be higher than the previous object, approximate distance = 1.5 times the length of the object - i will give you a image as an example to copy)
2. all Objects should fall onto a similar area on the plane below (not exactly the same, but close to each other)
3. the Objects should start to "pile up" on top of each other
4. change the start position / rotation so each duplicate object is falling a "unique" way and not the same way, past the camera
5. animation length = 6 seconds (new objects continue to fall for 6 seconds)
Delivery #2
*do not create export render, send me "screen recording" of the camera view only
Estimate time: 1 hour
Milestone #3
* I will supply a file with 7 shaders
1. apply one of the 7 shaders to each object (
*first Object to fall = shader 1 | second Object to fall shader 2 | third Object to fall = shader 3, continue and repeat
Delivery #3
*do not create export render, send me a "screen recording" of the camera view only
Estimate time: 1 hour
FINAL DELIVERY
supply Blender file with animation
Total estimate time 3-4 hours