VR Multiplayer FPS Under $40
Budget: $10 – $30 CAD
I’m looking to commission a stripped-down but fully playable military-themed FPS that runs natively on Oculus Quest and supports online multiplayer. My total budget is capped at forty dollars, so the scope needs to stay tight and focused on a single polished map and core gun-play mechanics rather than elaborate content.
Core brief
• Platform: Oculus Quest (stand-alone build, no PC tether)
• Mode: Online multiplayer lobby that lets 2–6 players join, spawn, and track kills/deaths in real time
• Setting: Modern military environment—think concrete bunkers, crates, and sandbags rather than sci-fi textures
What I expect to receive
1. An APK I can sideload to a Quest headset and test with friends
2. Basic assault-rifle weapon model with firing, reloading, and hit detection
3. One medium-sized map with simple cover pieces and spawn points positioned to minimise spawn-camping
4. A read-me explaining build settings, SDK versions used (Unity or Unreal, your choice), and how to host or join a multiplayer session
Acceptance criteria
• Game launches on Quest without crashes, maintains 60 FPS minimum
• Players can see each other’s avatars, shoot, register hits, and respawn
• Match ends when a configurable kill-limit is reached and scoreboard displays correctly
• File size under 1 GB
If you can keep the feature set lean, stay within the budget, and deliver the above, you’re exactly who I need.
Core brief
• Platform: Oculus Quest (stand-alone build, no PC tether)
• Mode: Online multiplayer lobby that lets 2–6 players join, spawn, and track kills/deaths in real time
• Setting: Modern military environment—think concrete bunkers, crates, and sandbags rather than sci-fi textures
What I expect to receive
1. An APK I can sideload to a Quest headset and test with friends
2. Basic assault-rifle weapon model with firing, reloading, and hit detection
3. One medium-sized map with simple cover pieces and spawn points positioned to minimise spawn-camping
4. A read-me explaining build settings, SDK versions used (Unity or Unreal, your choice), and how to host or join a multiplayer session
Acceptance criteria
• Game launches on Quest without crashes, maintains 60 FPS minimum
• Players can see each other’s avatars, shoot, register hits, and respawn
• Match ends when a configurable kill-limit is reached and scoreboard displays correctly
• File size under 1 GB
If you can keep the feature set lean, stay within the budget, and deliver the above, you’re exactly who I need.