3D Modeling for AR Tourist App
Budget: €250 – €750 EUR
I am seeking a talented 3D artist to create less than 10 historical artifact models and one animated character for our regional tourism mobile application. These 3D models will be used in our augmented reality functionality which will take center stage in a museum setting.
Needed Skills and Experience:
- Proficient in modeling historical artifacts and characters
- Experience in creating models and animations for Augmented Reality
- Able to create limited motion animation for one character
- Comfortable working with less than 10 different artifacts
Final models should be optimized for mobile display.
SCOPE:
Two 3D models
• Female with traditional regional attire from Cabranes. A model of a woman with the traditional costume. (according to attached references)
o Animations. Rigged model with “idle” animation. Models and animations from libraries such as Mixamo or similar can be used.
• Traditional Fornas of Torazo. Pyramid-shaped figure based on plants and decorated with flowers, flags, and bread. (according to attached references)
TECHNICAL REQUIREMENTS:
• Format: *.fbx or *.glb
• Source files in Blender or 3D Max.
• Ideally, a Unity prefab already set up.
• PBR texturing (Metalness workflow)
Needed Skills and Experience:
- Proficient in modeling historical artifacts and characters
- Experience in creating models and animations for Augmented Reality
- Able to create limited motion animation for one character
- Comfortable working with less than 10 different artifacts
Final models should be optimized for mobile display.
SCOPE:
Two 3D models
• Female with traditional regional attire from Cabranes. A model of a woman with the traditional costume. (according to attached references)
o Animations. Rigged model with “idle” animation. Models and animations from libraries such as Mixamo or similar can be used.
• Traditional Fornas of Torazo. Pyramid-shaped figure based on plants and decorated with flowers, flags, and bread. (according to attached references)
TECHNICAL REQUIREMENTS:
• Format: *.fbx or *.glb
• Source files in Blender or 3D Max.
• Ideally, a Unity prefab already set up.
• PBR texturing (Metalness workflow)