Model, rig and uv map simple character for Unity game
Budget: €15 – €25 EUR
I need someone to remake a character for my game. The character model is incredibly simple. It's very similar to the Unturned character model.
The character must be very well rigged, and behave well when being animated, or when being imported to Unity and parenting other objects to body parts.
I need someone who's experienced in creating blender characters and using them in Unity.
Very important: I need them to behave well in Unity in all situations!
I attached photos of the character, as well as the fbx.
What I need is:
-Create a blender character that looks like the one attached. (You can improve on it, but don't modify the overall design too much)
-Rig the character well.(Make sure every body part bends well, and looks good when bending)
-Make sure the character can be animated without problems. (I will make a lot of animations for it in the future)
-Make sure the character doesn't have sharp twists and bends when rotating bodyparts (for example when rotating the elbow. The old character bends too sharp when rotating limbs or the spine)
-Make sure the character imported in Unity has regular sizes for the body parts. (The old character, when it has a regular size in unity, the body parts had either extremly big or extremely small dimensions in the inspector)
-Important to have correct body part sizes(preferably Unity size of 1 relative to the parent for all of the bodyparts) so that parenting objects to the body parts won't mess with extremely small or big sizes
-UV Unwrap the character in a nice UV map that's easy to work with, and write the name of the body part on the map
-Generate a black and white ambient occlusion texture for the UV map
The character must be very well rigged, and behave well when being animated, or when being imported to Unity and parenting other objects to body parts.
I need someone who's experienced in creating blender characters and using them in Unity.
Very important: I need them to behave well in Unity in all situations!
I attached photos of the character, as well as the fbx.
What I need is:
-Create a blender character that looks like the one attached. (You can improve on it, but don't modify the overall design too much)
-Rig the character well.(Make sure every body part bends well, and looks good when bending)
-Make sure the character can be animated without problems. (I will make a lot of animations for it in the future)
-Make sure the character doesn't have sharp twists and bends when rotating bodyparts (for example when rotating the elbow. The old character bends too sharp when rotating limbs or the spine)
-Make sure the character imported in Unity has regular sizes for the body parts. (The old character, when it has a regular size in unity, the body parts had either extremly big or extremely small dimensions in the inspector)
-Important to have correct body part sizes(preferably Unity size of 1 relative to the parent for all of the bodyparts) so that parenting objects to the body parts won't mess with extremely small or big sizes
-UV Unwrap the character in a nice UV map that's easy to work with, and write the name of the body part on the map
-Generate a black and white ambient occlusion texture for the UV map