Model a Shed for MSFS 2020
Budget: $10 – $30 AUD
Need a shed modeled for a MSFS2020 scenery project. See attached photos and google maps for reference. The google map URL is https://www.google.com/maps/@-20.4894727,148.5535674,204a,59.6y,12.02t/data=!3m1!1e3.
I require the following
- I only need the shed itself not all the clutter in the photo.
- The model must be a .blend file so I can open it with Blender
- The model must have clean geometry
- The model is a game asset but will represent the high res model however it is not a hero asset so it doesn't need every bolt modelled. It will be viewed from medium distance typically.
- The model must use blender modifiers for bevels. Do not bake bevels into the model!
- The model must be 1:1 real world scale, use a mapping addon or similar to check the scale inside your modeling program, use top down view and ensure the model aligns with what you see on the map. Ensure the front and side view proportions are correct and match the photos as close as possible. Doesn't need to be 100% precise.
- The model must be UV Unwrapped at a minimum of 70% usage of the UV Map area to ensure good texel density)
- PBR textures for albedo, metal, roughness, height, normal
- PBR textures must be 4K resolution 4096 pixels by 4096 pixels
- PBR textures can be clean weathering not required
- PBR height map or normal map should be used for the corrugated iron cladding on the shed. The roof is also corrugated iron but grey in color.
I require the following
- I only need the shed itself not all the clutter in the photo.
- The model must be a .blend file so I can open it with Blender
- The model must have clean geometry
- The model is a game asset but will represent the high res model however it is not a hero asset so it doesn't need every bolt modelled. It will be viewed from medium distance typically.
- The model must use blender modifiers for bevels. Do not bake bevels into the model!
- The model must be 1:1 real world scale, use a mapping addon or similar to check the scale inside your modeling program, use top down view and ensure the model aligns with what you see on the map. Ensure the front and side view proportions are correct and match the photos as close as possible. Doesn't need to be 100% precise.
- The model must be UV Unwrapped at a minimum of 70% usage of the UV Map area to ensure good texel density)
- PBR textures for albedo, metal, roughness, height, normal
- PBR textures must be 4K resolution 4096 pixels by 4096 pixels
- PBR textures can be clean weathering not required
- PBR height map or normal map should be used for the corrugated iron cladding on the shed. The roof is also corrugated iron but grey in color.