Model and Rig a 3d model of a human (details in description) (Maya)
Budget: $30 – $250 USD
I am looking for a 3d model and rig of the model shown in the image uploaded with this project made for animation use in Maya. The little details of the suit can be simplified so long as the major design remains similar. The head and face of the model doesn't need to be modeled, and can be left empty.
The important aspect about this project is that each body part needs to be separated to become visible or invisible for rendering. The model itself is being used for a reference for a complex 2d rotoscope project, so the various body parts need to be able to be animated as one rig, but can be turned visible or invisible when it comes time to render the animations. I can provide examples of this later once we talk a little bit about the project.
The breakdown for the body parts that need to be able to be turned visible/invisible go as follows: head, torso(shoulders to rib cage), Left and right arms, Waist (body between rib cage and hips), Hips, and left and right legs. Since the model is not going to be seen directly, but used as a rotoscope reference, the connections between the various separate body parts don't need to be seamless.
***Additional note*** This character will later have a variety of armor pieces modeled for them (not part of this project) so at the end of this project you would like to continue to work with me, I would have multiple future modeling jobs for this specific project.
The important aspect about this project is that each body part needs to be separated to become visible or invisible for rendering. The model itself is being used for a reference for a complex 2d rotoscope project, so the various body parts need to be able to be animated as one rig, but can be turned visible or invisible when it comes time to render the animations. I can provide examples of this later once we talk a little bit about the project.
The breakdown for the body parts that need to be able to be turned visible/invisible go as follows: head, torso(shoulders to rib cage), Left and right arms, Waist (body between rib cage and hips), Hips, and left and right legs. Since the model is not going to be seen directly, but used as a rotoscope reference, the connections between the various separate body parts don't need to be seamless.
***Additional note*** This character will later have a variety of armor pieces modeled for them (not part of this project) so at the end of this project you would like to continue to work with me, I would have multiple future modeling jobs for this specific project.