3D Model and Rig for Maya: Space Suit Character

Job ID: 39107243

Budget: $30 – $250 USD

I am looking for someone to model and rig a character for use in Maya. The character will have facial, body, and hand rigging for animation in Maya. The rig must be weight-painted properly so that normal human animations and poses can look natural. The rig will also have control points on the body for animating, and it will have IK and FK controls.

The character is a human male who is in a form-fitting space suit that is similar in appearance to a wetsuit for scuba diving. The character is a large man with thick arms and legs, and a wide torso. The character should be thicker and more muscular than the standard human shape in the reference image of the space suit. The suit has a metal ring around the neck that should not deform when the character moves.

The character's face will be stylized caucasian male face, with reference images given. The style of the face will be similar to that of the character models from Team Fortress 2. The character will have a buzz cut and a beard. Both the hair and facial hair on the character can be simple models. Reference images will be provided the face shape.

The suit has a curved monitor placed in the chest of the character. The monitor needs to be part of the rig to move up and down from the connection point. The boots will be based off the boot reference image, and will replace the below the knee portion of the reference drawings.

The helmet will be able to be toggled on or off, so that the character can have their face shown or be wearing the helmet.
Related categories: Maya 3D Modelling 3D Animation