Mediapipe-Compatible Blender Model & Animation
Budget: ₹1,500 – ₹12,500 INR
Blender Model for Mediapipe Holistic Keypoint Matching & Animation
Project Overview:
I need a fully rigged and animatable 3D model in Blender that can be driven using Mediapipe Holistic keypoints (face, hands, and body). The model should be compatible with real-time or recorded motion data from Mediapipe.
Requirements:
✅ 3D Model: A humanoid character (simple but well-structured for animation).
✅ Rigging: The model should be rigged to match Mediapipe Holistic keypoints (33 body, 21 hand, 468 face landmarks).
✅ Bone Structure: The rig should align with Mediapipe’s skeletal structure for seamless motion capture.
✅ Blender Compatibility: The model should be in .blend format and work in Blender 3.x.
✅ Retargeting Support: Ability to animate the model using real-time or recorded Mediapipe keypoint data.
✅ Facial Rigging: Optional but preferred (if it supports facial keypoints).
Preferred Skills:
? Strong experience in Blender rigging & animation
? Familiarity with Mediapipe Holistic & keypoint systems
? Experience in motion capture retargeting
? Python scripting (if required for automation)
Deliverables:
? Fully rigged .blend model compatible with Mediapipe keypoints
? Documentation or small demo on how to use it with Mediapipe data
? (Optional) A simple script to retarget keypoints onto the Blender rig
Project Overview:
I need a fully rigged and animatable 3D model in Blender that can be driven using Mediapipe Holistic keypoints (face, hands, and body). The model should be compatible with real-time or recorded motion data from Mediapipe.
Requirements:
✅ 3D Model: A humanoid character (simple but well-structured for animation).
✅ Rigging: The model should be rigged to match Mediapipe Holistic keypoints (33 body, 21 hand, 468 face landmarks).
✅ Bone Structure: The rig should align with Mediapipe’s skeletal structure for seamless motion capture.
✅ Blender Compatibility: The model should be in .blend format and work in Blender 3.x.
✅ Retargeting Support: Ability to animate the model using real-time or recorded Mediapipe keypoint data.
✅ Facial Rigging: Optional but preferred (if it supports facial keypoints).
Preferred Skills:
? Strong experience in Blender rigging & animation
? Familiarity with Mediapipe Holistic & keypoint systems
? Experience in motion capture retargeting
? Python scripting (if required for automation)
Deliverables:
? Fully rigged .blend model compatible with Mediapipe keypoints
? Documentation or small demo on how to use it with Mediapipe data
? (Optional) A simple script to retarget keypoints onto the Blender rig