3ds Max conversion tool from Skin Modifier to Physique Modifier
Budget: $30 – $250 USD
I'm in need of a tool that can convert 3D models created in 3ds Max with a skin modifier to a Physique modifier, with the additional capability of automatically applying various adjustments to the model, including vertex and rigid type modifications. The primary use of these models will be for video games.
Ideal skills and experience for this job include:
- Proficiency in C++ or C#, with a particular emphasis on experience with 3ds Max scripting and tool development.
- Strong understanding of the differences between skin and Physique modifiers within 3ds Max.
- Prior experience with developing tools for game development pipelines is highly preferred.
- Knowledge of FBX file format and how to support it in model conversion processes would be a significant advantage.
The ultimate goal of this project is to streamline and automate the process of converting 3ds Max models with skin modifiers to Physique, while ensuring the necessary adjustments are made to the model for optimal functionality within video game environments. If you have the right skills and expertise for this project, I'm looking forward to hearing from you.
Ideal skills and experience for this job include:
- Proficiency in C++ or C#, with a particular emphasis on experience with 3ds Max scripting and tool development.
- Strong understanding of the differences between skin and Physique modifiers within 3ds Max.
- Prior experience with developing tools for game development pipelines is highly preferred.
- Knowledge of FBX file format and how to support it in model conversion processes would be a significant advantage.
The ultimate goal of this project is to streamline and automate the process of converting 3ds Max models with skin modifiers to Physique, while ensuring the necessary adjustments are made to the model for optimal functionality within video game environments. If you have the right skills and expertise for this project, I'm looking forward to hearing from you.