Low poly texturing

Job ID: 37134207

Budget: $10 – $30 USD

Create environment textures and map them to the provided model of a building. The topic is an old house from the 1st century.

You have to create:
• At least one trim atlas texture - for wooden elements and other details, cloth as well.
• As many tillable textures as you think are needed for this asset - for example Walls, Roof Plaster.
• UV the asset to your textures - the provided 3D models have some UVs, you can scale those to fit the desired effect for the tiling and move them to fit the appropriate areas of the trim texture atlas.
• You might have to alter the geometry or add new edges on the asset in order to complete the design that you have in mind.
Texel Ratio: 512pixels per 1 meter.
Keep that in mind when designing the trim sheet and UV the asset.

I provide FBX and .blend file of the house model to be textured:

DELIVERABLES:
We expect to receive an archive file containing
• Work in progress PSD Files, Substance Painter/Designer files, any other working files that you used to create the textures.
• .FBX or .blend file with the UVed assets.
• Physically based Set of Textures *.png.
• Render images of the textured model from a game engine(preferably) or offline render.
• Turntable movie from the game engine / renderer. Size not to exceed 15mbs.
Related categories: Maya 3D Modelling 3D Animation Blender AR / VR 3D Asset