Low-Poly Postman Pat Train Model
Budget: €8 – €30 EUR
I’m putting together a stylised game scene and need a faithful but optimised version of Postman Pat’s little train its called the The Greendale Rocket. The goal is to keep the mesh squarely in low-poly territory so it runs smoothly in-game, while still capturing the recognisable proportions and charm of the original TV prop.
What I need from you
• A clean, game-ready mesh (around 2–9 k tris is usually enough, but I’m flexible if a few extra polygons really help the silhouette).
• Basic PBR textures: colour, roughness and metallic maps at 1024 × 1024. No hand-painted detail passes—just enough to convey the red bodywork, black wheels and small decals so it drops into Unity or Unreal without extra work.
• One packed .FBX (or .blend if you prefer), plus the texture set in PNG or TGA.
UVs should be non-overlapping, pivot centred and the model should import at real-world scale (metres). If you have questions about references, I’ve gathered high-resolution stills from the show and can pass them over as soon as we start.
What I need from you
• A clean, game-ready mesh (around 2–9 k tris is usually enough, but I’m flexible if a few extra polygons really help the silhouette).
• Basic PBR textures: colour, roughness and metallic maps at 1024 × 1024. No hand-painted detail passes—just enough to convey the red bodywork, black wheels and small decals so it drops into Unity or Unreal without extra work.
• One packed .FBX (or .blend if you prefer), plus the texture set in PNG or TGA.
UVs should be non-overlapping, pivot centred and the model should import at real-world scale (metres). If you have questions about references, I’ve gathered high-resolution stills from the show and can pass them over as soon as we start.