16 Low Poly 3D Casino Characters in GLB Format for Babylon.js
Budget: $30 – $250 USD
I need 16 low poly 3D characters for a browser-based 3D casino lobby built in Babylon.js. This is paid work with milestone payments.
CHARACTERS NEEDED:
9 male, 7 female. Casino patron style — suits, cocktail dresses, dealer outfits, casual, formal. Variety of styles. See attached spec document for full list.
TECHNICAL REQUIREMENTS — NON NEGOTIABLE:
File format: GLB only. No FBX, no OBJ, no other formats.
Animations — all three must be baked into the GLB:
Idle (standing, subtle breathing)
Walk (looping walk cycle)
Sit_Idle (seated, subtle movement)
Materials — SEPARATE material per clothing zone, named exactly:
mat_top (shirt/jacket)
mat_bottom (pants/skirt)
mat_skin (all skin)
mat_hair (hair)
mat_shoes (shoes)
Skeleton — standard humanoid rig, head bone named Head or bip_Head consistently across all characters.
Body shape — neutral proportions in T-pose. We scale height and build per user in engine.
Polygon count — 1,000 to 3,000 per character. Low poly stylized look.
ACCESSORIES:
Also need 3-5 separate GLB accessory items — hats, glasses, lapel pins — that attach to the head bone at runtime as earned rewards.
DELIVERY:
All 16 GLB characters
3-5 accessory GLBs
Screenshot or video confirming animations work in Babylon.js Sandbox at sandbox.babylonjs.com
README with all material and bone names used
MILESTONES:
Milestone 1 (30%) — 3 sample characters for approval before full production
Milestone 2 (50%) — remaining 13 characters
Milestone 3 (20%) — revisions complete, all tested in Babylon.js Sandbox
BUDGET: $150-250 USD total
DO NOT BID if you cannot confirm:
GLB delivery with baked animations
Separate named materials as listed above
Testing in Babylon.js Sandbox before delivery
Full technical specification document attached.
CHARACTERS NEEDED:
9 male, 7 female. Casino patron style — suits, cocktail dresses, dealer outfits, casual, formal. Variety of styles. See attached spec document for full list.
TECHNICAL REQUIREMENTS — NON NEGOTIABLE:
File format: GLB only. No FBX, no OBJ, no other formats.
Animations — all three must be baked into the GLB:
Idle (standing, subtle breathing)
Walk (looping walk cycle)
Sit_Idle (seated, subtle movement)
Materials — SEPARATE material per clothing zone, named exactly:
mat_top (shirt/jacket)
mat_bottom (pants/skirt)
mat_skin (all skin)
mat_hair (hair)
mat_shoes (shoes)
Skeleton — standard humanoid rig, head bone named Head or bip_Head consistently across all characters.
Body shape — neutral proportions in T-pose. We scale height and build per user in engine.
Polygon count — 1,000 to 3,000 per character. Low poly stylized look.
ACCESSORIES:
Also need 3-5 separate GLB accessory items — hats, glasses, lapel pins — that attach to the head bone at runtime as earned rewards.
DELIVERY:
All 16 GLB characters
3-5 accessory GLBs
Screenshot or video confirming animations work in Babylon.js Sandbox at sandbox.babylonjs.com
README with all material and bone names used
MILESTONES:
Milestone 1 (30%) — 3 sample characters for approval before full production
Milestone 2 (50%) — remaining 13 characters
Milestone 3 (20%) — revisions complete, all tested in Babylon.js Sandbox
BUDGET: $150-250 USD total
DO NOT BID if you cannot confirm:
GLB delivery with baked animations
Separate named materials as listed above
Testing in Babylon.js Sandbox before delivery
Full technical specification document attached.