Java Pack to Bedrock
Budget: $14 – $30 NZD
I’m running an ItemsAdder-powered server that will soon update to 1.21.6, and I need the existing Java-edition resource pack brought over to Bedrock so that cross-play players see the exact same custom content. The job focuses only on the pack’s textures and 3D models; sounds are already handled.
I’d like all work done inside Blockbench so that I can easily tweak or expand the assets later. Please keep the resolution, file structure, and naming consistent with the current Java pack, then rebuild whatever has to change for Bedrock’s JSON format and manifest. Optimizing polygon counts and texture size for Bedrock performance is essential, but visual fidelity must remain identical.
Deliverables (acceptance criteria)
• Bedrock-ready resource pack folder with manifest.json, correctly formatted geometry, and converted textures
• Any updated .bbmodel files so I can open them in Blockbench
• A brief read-me explaining where to place the pack and how to link it with ItemsAdder
• Delivery within one month of project start
If this is clear and you have proven experience converting Java assets to Bedrock with Blockbench, I’m ready to move forward.
I’d like all work done inside Blockbench so that I can easily tweak or expand the assets later. Please keep the resolution, file structure, and naming consistent with the current Java pack, then rebuild whatever has to change for Bedrock’s JSON format and manifest. Optimizing polygon counts and texture size for Bedrock performance is essential, but visual fidelity must remain identical.
Deliverables (acceptance criteria)
• Bedrock-ready resource pack folder with manifest.json, correctly formatted geometry, and converted textures
• Any updated .bbmodel files so I can open them in Blockbench
• A brief read-me explaining where to place the pack and how to link it with ItemsAdder
• Delivery within one month of project start
If this is clear and you have proven experience converting Java assets to Bedrock with Blockbench, I’m ready to move forward.