3D Humanoid Model Enhancement
Budget: €8 – €30 EUR
I'll send you 3D model files (20), including textures, rigging (when available), and the base mesh. All models are humanoid and usually come with clothing.
Your tasks will include:
- If the clothes are merged with the body, make them temporarily invisible, recreate a smooth, nude body underneath, and restore the clothes' visibility afterward.
- If the clothing and accessories are separate objects, do not remove them — instead, join all clothing and accessory meshes into a single object.
- If there are accessories attached to the hair (like hats, clips, etc.), join them into a single object with the hair.
- If the hair is not separated from the head, you’ll need to separate it properly.
- If hiding or removing clothes creates holes or missing geometry, use your 3D modeling skills to fix and rebuild those areas while maintaining realistic body proportions.
- If the rigging is missing, you will have to add it so the model is fully functional and ready to use.
- Make sure the texture uses a Principled BSDF shader linked to an Image Texture node.
- When you finish, add a modesty layer to cover the private areas. If the model is female, make sure to add coverage over the chest as well.
When the work is complete, you must send me both a .blend file and a .glb file.
I’m also sharing an example of a model I worked on myself. I’m not a 3D modeler at all, but I managed to get it done. However, it takes me too much time, so I want to delegate this work in order to focus on other tasks and save time.
This is a recurring job, so I’m looking for someone efficient in Blender (or similar 3D software).
Your tasks will include:
- If the clothes are merged with the body, make them temporarily invisible, recreate a smooth, nude body underneath, and restore the clothes' visibility afterward.
- If the clothing and accessories are separate objects, do not remove them — instead, join all clothing and accessory meshes into a single object.
- If there are accessories attached to the hair (like hats, clips, etc.), join them into a single object with the hair.
- If the hair is not separated from the head, you’ll need to separate it properly.
- If hiding or removing clothes creates holes or missing geometry, use your 3D modeling skills to fix and rebuild those areas while maintaining realistic body proportions.
- If the rigging is missing, you will have to add it so the model is fully functional and ready to use.
- Make sure the texture uses a Principled BSDF shader linked to an Image Texture node.
- When you finish, add a modesty layer to cover the private areas. If the model is female, make sure to add coverage over the chest as well.
When the work is complete, you must send me both a .blend file and a .glb file.
I’m also sharing an example of a model I worked on myself. I’m not a 3D modeler at all, but I managed to get it done. However, it takes me too much time, so I want to delegate this work in order to focus on other tasks and save time.
This is a recurring job, so I’m looking for someone efficient in Blender (or similar 3D software).