High-Speed Hovercraft Racing Game Development
Budget: $100 – $400 USD
I'm seeking a highly skilled game developer proficient with Unreal Engine 5.3 for the creation of an engaging hovercraft racing game for Console. This innovative project entails the integration of pre-developed materials by Christopher Ward in FBX format into the game engine, with the final product being a playable gameplay demo.
Key aspects of the game include:
- Different attack patterns: Your experience in designing games with diverse combat mechanisms is crucial, as our hovercrafts will need to have a variety of attack patterns - including projectile, melee and trap based attacks.
- High-speed Thrills: The game is expected to feature high-speed hovercraft races, requiring fine tuning of game physics for an authentic high-speed racing experience.
- Material Integration: You will be required to make use of the provided materials to see how they would look in the game engine.
This project requires a dynamic individual with substantial experience in game design, particularly with Unreal Engine 5.3. Knowledge of hovercraft racing game mechanisms and gameplay dynamics will be highly advantageous.
i have folders worth of work to work with and riggs are already done they need to be animated and FBX
Key aspects of the game include:
- Different attack patterns: Your experience in designing games with diverse combat mechanisms is crucial, as our hovercrafts will need to have a variety of attack patterns - including projectile, melee and trap based attacks.
- High-speed Thrills: The game is expected to feature high-speed hovercraft races, requiring fine tuning of game physics for an authentic high-speed racing experience.
- Material Integration: You will be required to make use of the provided materials to see how they would look in the game engine.
This project requires a dynamic individual with substantial experience in game design, particularly with Unreal Engine 5.3. Knowledge of hovercraft racing game mechanisms and gameplay dynamics will be highly advantageous.
i have folders worth of work to work with and riggs are already done they need to be animated and FBX