Hard Surface 3D modeller required!
Budget: $30 – $250 USD
Genuine responses only please haha wow, spam alert! How can you possibly give me a quote within 5 seconds of me posting the job, have you even looked?
I'm looking for a 3D modeling hard surface expert who has a good understanding of edge flows, quad meshes and good topology.
PLEASE do not use auto remeshing tools, i have those and I would use it if I wanted to.
For this project, I have already paid someone to make this model, but I am not happy with the topology. In general i'm happy with the shape but the geometry can be improved. I started fixing this myself but I don't have time, which is the whole reason i paid for it in the first place.
I believe a lot of it may need to be rebuilt entirely, with some parts overlapping, some faces going to strange edge flows etc.
Please share me any of your favorite hard surface models along with wire frame screenshots.
In one screenshot you an see where i edited it myself to make the edge flows nicer, but then there are issues in the corners too anyway so I think I may just re-do it entirely. I would also think that we can get a lot less polycount for the same shapes (with optional subsurface on top)
I do not require any 3D renders, materials, or UV unwrapping , jsut supply me with a .fbx (with quads, sometimes it exports as tris from 3DS) or .blend. I will be adding a subsurface in the end, so please check your topology works with this.
How much would you charge to fix this item? Automated responses will be ignored.
Thank you :)
I'm looking for a 3D modeling hard surface expert who has a good understanding of edge flows, quad meshes and good topology.
PLEASE do not use auto remeshing tools, i have those and I would use it if I wanted to.
For this project, I have already paid someone to make this model, but I am not happy with the topology. In general i'm happy with the shape but the geometry can be improved. I started fixing this myself but I don't have time, which is the whole reason i paid for it in the first place.
I believe a lot of it may need to be rebuilt entirely, with some parts overlapping, some faces going to strange edge flows etc.
Please share me any of your favorite hard surface models along with wire frame screenshots.
In one screenshot you an see where i edited it myself to make the edge flows nicer, but then there are issues in the corners too anyway so I think I may just re-do it entirely. I would also think that we can get a lot less polycount for the same shapes (with optional subsurface on top)
I do not require any 3D renders, materials, or UV unwrapping , jsut supply me with a .fbx (with quads, sometimes it exports as tris from 3DS) or .blend. I will be adding a subsurface in the end, so please check your topology works with this.
How much would you charge to fix this item? Automated responses will be ignored.
Thank you :)