Game-Ready Tunnel Static Mesh Creation -- 2
Budget: $2 – $8 AUD
I'm looking for an experienced Unreal Engine artist to create a versatile tunnel static mesh for a game environment. The key requirements for the project include:
- Designing a basic or minimalistic tunnel texture suitable for a game environment
- Incorporating multiple paths or sections within the tunnel to enhance the gameplay experience
The ideal candidate for this project should have expertise in Unreal Engine. The ability to create an optimized mesh with multiple paths or sections within the tunnel is a key factor in the success of this project.
The mechanism behind the tunnel needs to be easily reproduceable ... e.g. copy and paste to other areas of the environment and easy to manipulate (change path direction in 3D, add/delete new paths).
I must be able to 'backfill' the environment over the tunnel while leaving the tunnel empty.
Two images attached showing the 'cut out' path in my environment where I want some tunnels to go.
Tunnels should be about 400 units in width and height, but need to be able to modify this (400 block size if using Cubegrid).
A link to the unreal file can be provided. It's about 8GB zipped.
NOTE: please do not apply if you are familiar with Unreal. There are lots of listings with Unity and web development. These are not required skills.
- Designing a basic or minimalistic tunnel texture suitable for a game environment
- Incorporating multiple paths or sections within the tunnel to enhance the gameplay experience
The ideal candidate for this project should have expertise in Unreal Engine. The ability to create an optimized mesh with multiple paths or sections within the tunnel is a key factor in the success of this project.
The mechanism behind the tunnel needs to be easily reproduceable ... e.g. copy and paste to other areas of the environment and easy to manipulate (change path direction in 3D, add/delete new paths).
I must be able to 'backfill' the environment over the tunnel while leaving the tunnel empty.
Two images attached showing the 'cut out' path in my environment where I want some tunnels to go.
Tunnels should be about 400 units in width and height, but need to be able to modify this (400 block size if using Cubegrid).
A link to the unreal file can be provided. It's about 8GB zipped.
NOTE: please do not apply if you are familiar with Unreal. There are lots of listings with Unity and web development. These are not required skills.