Roblox game
Budget: $250 – $750 USD
it's a horror game based off the movie called abigail and with the game we'd want the graphics to be quality of course but with an eerie vibe as well, with this game of course there'd be different modes and an impossible mode which
NO ENCORE
Tone
• No safe rooms
• No predictable patterns
• No mercy
Players are prey, not heroes.
⸻
The Mansion
Claustrophobic and ever-changing.
Environmental Horror:
• Hallways subtly shift
• Doors sometimes lead somewhere else
• Mirrors show The Prima behind you (even when she isn’t)
• Distant ballet music plays randomly
Lighting:
• Very dark
• Blue/black tone
• Heavy fog
• Deep shadows
⸻
The Vampire – “The Prima”
She doesn’t chase.
She studies.
⸻
AI Behavior
Stalking Mode (Most of the Game)
• Follows from out of sight
• Turns off lights ahead of you
• Whispers your username
• Appears in reflections
⸻
Play Mode
She forces players into deadly “games”:
• Freeze → Move = die
• Dance → Hit keys correctly or lose health
• Hide → She slowly walks toward you
⸻
Nightmare Mode (Separate Game Mode)
A completely different experience.
Unlocked or randomly triggered.
Environment
• Nearly pitch black
• Players must use flashlights to see
• Flashlight beam is narrow and weak
• Darkness feels endless
⸻
Gameplay Changes
• Sprint disabled
• Visibility is limited to flashlight cone
• Teammates can disappear into darkness
• Sound is muffled and distorted
⸻
The Prima in Nightmare Mode
She becomes more aggressive:
• Crawls on ceilings
• Appears just outside flashlight range
• Moves in silence
• Teleports when lights flicker
You rarely see her fully.
You feel her first.
⸻
Sanity System (Hidden)
Looking at her drains sanity.
Low sanity causes:
• Visual distortions
• Fake footsteps
• Fake teammate screams
At zero sanity:
You see her even when she isn’t there.
⸻
Sound Design
Audio drives the horror.
• Soft ballet music
• Reversed music when she’s near
• Breathing in left/right ear
• Sudden silence before attacks
Silence is scarier than screams.
NO ENCORE
Tone
• No safe rooms
• No predictable patterns
• No mercy
Players are prey, not heroes.
⸻
The Mansion
Claustrophobic and ever-changing.
Environmental Horror:
• Hallways subtly shift
• Doors sometimes lead somewhere else
• Mirrors show The Prima behind you (even when she isn’t)
• Distant ballet music plays randomly
Lighting:
• Very dark
• Blue/black tone
• Heavy fog
• Deep shadows
⸻
The Vampire – “The Prima”
She doesn’t chase.
She studies.
⸻
AI Behavior
Stalking Mode (Most of the Game)
• Follows from out of sight
• Turns off lights ahead of you
• Whispers your username
• Appears in reflections
⸻
Play Mode
She forces players into deadly “games”:
• Freeze → Move = die
• Dance → Hit keys correctly or lose health
• Hide → She slowly walks toward you
⸻
Nightmare Mode (Separate Game Mode)
A completely different experience.
Unlocked or randomly triggered.
Environment
• Nearly pitch black
• Players must use flashlights to see
• Flashlight beam is narrow and weak
• Darkness feels endless
⸻
Gameplay Changes
• Sprint disabled
• Visibility is limited to flashlight cone
• Teammates can disappear into darkness
• Sound is muffled and distorted
⸻
The Prima in Nightmare Mode
She becomes more aggressive:
• Crawls on ceilings
• Appears just outside flashlight range
• Moves in silence
• Teleports when lights flicker
You rarely see her fully.
You feel her first.
⸻
Sanity System (Hidden)
Looking at her drains sanity.
Low sanity causes:
• Visual distortions
• Fake footsteps
• Fake teammate screams
At zero sanity:
You see her even when she isn’t there.
⸻
Sound Design
Audio drives the horror.
• Soft ballet music
• Reversed music when she’s near
• Breathing in left/right ear
• Sudden silence before attacks
Silence is scarier than screams.
Related categories:
Mobile App Development
Game Design
3D Rendering
3D Modelling
Game Development
Game Testing
Game Art