Futuristic Spaceship 3D Model in Blender
Budget: $30 – $250 USD
I am seeking a skilled 3D artist to create a mid-poly, detailed and textured model of a futuristic small spaceship.
The model will be used as a game asset in the Godot 4.3 game engine, in the glTF (.gltf, .glb) format (Blender).
Key Features:
- Small spaceship : enough for 2 astronauts.
- Approximate disk or cylindrical shape.
- Cargo door that can open and close.
- The cargo can be filled with shiny irregular shaped gold nuggets. So I need models for the gold nuggets.
- Two jet engines located at the rear. When operated, the jet engine exhaust glow bright blue (no flame, because we are in space)
- 2 seat pilot cabin with glass windows. I need an empty cabin, and a cabin with a pilot inside.
- Twin laser-cannon rotating gun.
Your expertise is needed in intricate mechanical detailing and high-definition textures to create convincing metallic surfaces in a 3D rendering style.
Given that
Ideal Skills:
- Proficiency in 3D modeling software (e.g. Blender)
- Experience with Godot engine
- Strong understanding of game asset requirements
- Exceptional attention to detail in texturing and model intricacy
- Ability to create mid-poly models.
Here attached are examples of the looks that I am looking for.
The model will be used as a game asset in the Godot 4.3 game engine, in the glTF (.gltf, .glb) format (Blender).
Key Features:
- Small spaceship : enough for 2 astronauts.
- Approximate disk or cylindrical shape.
- Cargo door that can open and close.
- The cargo can be filled with shiny irregular shaped gold nuggets. So I need models for the gold nuggets.
- Two jet engines located at the rear. When operated, the jet engine exhaust glow bright blue (no flame, because we are in space)
- 2 seat pilot cabin with glass windows. I need an empty cabin, and a cabin with a pilot inside.
- Twin laser-cannon rotating gun.
Your expertise is needed in intricate mechanical detailing and high-definition textures to create convincing metallic surfaces in a 3D rendering style.
Given that
Ideal Skills:
- Proficiency in 3D modeling software (e.g. Blender)
- Experience with Godot engine
- Strong understanding of game asset requirements
- Exceptional attention to detail in texturing and model intricacy
- Ability to create mid-poly models.
Here attached are examples of the looks that I am looking for.