3D Furniture & More
Budget: $30 – $250 USD
The project is as follows
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Part 1: Furniture for placing inside the space station, designed for players to interact with seating, and inventory storage. Should provide enough customization so that players can craft unique and interesting colored or textured items, but texture files should be small when used.
Part 2: This project is to develop the continuation of an original 3D artwork of a space station which must be 100% original in design and be delivered in .GLTF, .GLB, .OBJ & .MTL, and blender project file formats. The theme is "Stellar", "Interplanetary", and "War ships". The ship must have an interior design for a game and must include rooms laid out as described. The structure must be large enough on the inside hallways and elevator so a 3D person can walk through its hallways, doors, and rooms. More details below.
- Please use blender materials only when possible to reduce the size of the assets
- Would like all of the colors and theme to be re-done to be more metalic and defined for a space station theme. Will have to work with you on size and textures if used to ensure it is compatible with our project.
- The size of the structure should be scaled up by about a factor of 7X from it's current size
- Inside walls and doors should be more textured to your creative liking
- Glass should be added to floors 2 & 3, on floor 2 glass should be added just on the inside of the metal bars but only visible with refraction from the outside [See ref0]
- bottom floor outside should have more texture and a few smaller windows with glass to see in and out
- The far bottom propulsion should be larger in diameter and more spread out to be in proportion with the rest of the station
- One of the quad rooms on second floor should be converted to a hangar bay with emissive force field instead of glass and metal [See ref1]
- Each arm of the station shall be equal length L from the station, and each end of an arm shall be uniform in design (sphere thingy) [See ref2]
- Each arm and items on arms should be lowered to equal length so people looking into and out of the windows and landing in the hangar bay can do so without obstruction [See ref6]
- Each arm shall include a half arch thingy that extends toward the center of the station about half way never reaching it [See ref3, ref4]
- Each item on the outside of the station (landing pad, etc) should be exported into its own blender file and .GLB for further use [See ref5]
The following are further requirements in the design:
0. Make some parts of station (main color or two) and furniture color/texture customizable programmatically from GLB load, that is, some parts can be customized by finding that mesh in the GLB file programmatically and changing the texture properties. Each mesh that could be customized should be labeled simply with a number "0", "1", ... , "N"
1. Get all GLB files to lowest possible number of vertices, meshes, and file sizes
2. Must be open to at least three revisions based on initial feedback
My contract:
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1. Please respond with keyword "1234567" in your response so I can verify you actually read this.
2. I will pay upon completion of the work and my receipt of the delivery which includes all code and content.
3. I reserve the right to not pay you if all job requirements are not completed (outlined above) or if you refuse to deliver the content until payment
------------------------------------------------------
Part 1: Furniture for placing inside the space station, designed for players to interact with seating, and inventory storage. Should provide enough customization so that players can craft unique and interesting colored or textured items, but texture files should be small when used.
Part 2: This project is to develop the continuation of an original 3D artwork of a space station which must be 100% original in design and be delivered in .GLTF, .GLB, .OBJ & .MTL, and blender project file formats. The theme is "Stellar", "Interplanetary", and "War ships". The ship must have an interior design for a game and must include rooms laid out as described. The structure must be large enough on the inside hallways and elevator so a 3D person can walk through its hallways, doors, and rooms. More details below.
- Please use blender materials only when possible to reduce the size of the assets
- Would like all of the colors and theme to be re-done to be more metalic and defined for a space station theme. Will have to work with you on size and textures if used to ensure it is compatible with our project.
- The size of the structure should be scaled up by about a factor of 7X from it's current size
- Inside walls and doors should be more textured to your creative liking
- Glass should be added to floors 2 & 3, on floor 2 glass should be added just on the inside of the metal bars but only visible with refraction from the outside [See ref0]
- bottom floor outside should have more texture and a few smaller windows with glass to see in and out
- The far bottom propulsion should be larger in diameter and more spread out to be in proportion with the rest of the station
- One of the quad rooms on second floor should be converted to a hangar bay with emissive force field instead of glass and metal [See ref1]
- Each arm of the station shall be equal length L from the station, and each end of an arm shall be uniform in design (sphere thingy) [See ref2]
- Each arm and items on arms should be lowered to equal length so people looking into and out of the windows and landing in the hangar bay can do so without obstruction [See ref6]
- Each arm shall include a half arch thingy that extends toward the center of the station about half way never reaching it [See ref3, ref4]
- Each item on the outside of the station (landing pad, etc) should be exported into its own blender file and .GLB for further use [See ref5]
The following are further requirements in the design:
0. Make some parts of station (main color or two) and furniture color/texture customizable programmatically from GLB load, that is, some parts can be customized by finding that mesh in the GLB file programmatically and changing the texture properties. Each mesh that could be customized should be labeled simply with a number "0", "1", ... , "N"
1. Get all GLB files to lowest possible number of vertices, meshes, and file sizes
2. Must be open to at least three revisions based on initial feedback
My contract:
----------------------------------------------
1. Please respond with keyword "1234567" in your response so I can verify you actually read this.
2. I will pay upon completion of the work and my receipt of the delivery which includes all code and content.
3. I reserve the right to not pay you if all job requirements are not completed (outlined above) or if you refuse to deliver the content until payment