Fantasy Armor & Weapons Modeling -- 2
Budget: $3,000 – $5,000 CAD
WORLD OF ELDORIA – 3D ASSET PRODUCTION BRIEF
Engine:
Mount & Blade II: Bannerlord
Deliverables:
Game-ready skeletal FBX files with textures.
Texture Pipeline:
PBR workflow with editable flat texture layers compatible with Paint.NET.
Contract Terms:
Fixed-Price Contract in Canadian Dollars (CAD)
No hourly tracking
No hourly billing
Funds held in escrow
Payment released only after successful local in-engine inspection and approval
Q1. Skeletal Rigging
All human assets must be weighted to Bannerlord human skeletons.
All horses must be weighted to Bannerlord horse skeletons.
Firearm animations must use Bannerlord human skeletons.
Non-human races do not use firearms.
No custom animation sets unless specifically requested.
All armor and clothing must function correctly with Bannerlord equipment systems.
Q2. Hollow Armor Requirement
Do NOT include body meshes, skin meshes, heads, hands, feet, or hidden anatomy beneath armor.
Deliver hollow wearable armor shells only.
Armor must be optimized for Bannerlord's modular equipment system.
No unnecessary internal geometry.
Q3. Modular Equipment Requirement
The following must be separate assets whenever intended to be interchangeable:
Helmets
Crowns
Masks
Hoods
Pauldrons
Cloaks
Capes
Mantles
Tabards
Surcoats
Gauntlets
Boots
Shields
Weapons
Horse barding
No unnecessary merged equipment pieces.
Q3A. Integrated Equipment Exception
Certain equipment pieces are intentionally designed as a single asset and should NOT be separated.
Examples:
Crowned helmets
Lion-crested great helms
Winged helmets
Integrated officer crests
Integrated Landsknecht baretts attached to Imperial helmets
Decorative helmet plumes permanently attached to helmets
Permanent heraldic ornaments attached directly to armor
Sculpted lion-head pauldrons permanently integrated into armor
Integrated royal armor decorations
Integrated noble armor decorations
Officer sashes
Royal sashes
Imperial sashes
Ceremonial rank sashes
Decorative chest-worn heraldic sashes
Sashes that indicate rank, office, nobility, royalty, or military command should be modeled directly into the chest armor and not as separate equipment.
Imperial Barett Rule:
Landsknecht-style baretts are exclusive to the Empire.
Only Imperial troops, Imperial officers, Imperial Electoral troops, Imperial nobles, Elector Princes, and related Imperial equipment may utilize integrated baretts.
No other faction should utilize Landsknecht-style baretts unless specifically requested.
Combined examples:
Emperor's Crowned Helmet
Empress's Crowned Helmet
Caldrian King's Crowned Helmet
Caldrian Queen's Crowned Helmet
Royal Lion Crown Paladin Crowned Helmet
Royal Grove Warden Crowned Helm
Lion-crested Great Helms
Emperor's Black-and-Gold Sash
Empress's Black-and-Gold Sash
Ducal Officer Sashes
Royal Officer Sashes
Imperial Officer Sashes
Imperial Helmet-Barett Variants
Separate examples:
Cloaks
Capes
Mantles
Shields
Swords
Scabbards
Horse Barding
Modular Pauldrons
Modular Crowns
Q4. Physics & Animation Requirements
The following assets must utilize Bannerlord-compatible cloth, physics, or animation systems where appropriate:
Capes
Cloaks
Mantles
Surcoats
Robes
Hanging banners
Feather plumes
Barett feathers
Loincloths
Purity Seal parchment ribbons
Decorative cloth strips
Chains
Pendants
Strings
Cords
Talismans
Hanging crystals
Sacred relic ornaments
Staff decorations
Requirements:
Proper black-to-white vertex color gradient weighting where required.
Compatible with native Bannerlord cloth simulation.
Staff pendants, chains, strings, cords, talismans, hanging crystals, sacred relic ornaments, and similar staff decorations must use native physics or Bannerlord-compatible swinging movement so they sway naturally when the player walks, runs, rides, turns, or attacks.
Do NOT bake cloth animations.
Do NOT create keyframed cloth motion.
Do NOT bake swinging physics animations.
Magical Staff Components:
Staff shafts remain static.
Animated cores may be separate components where practical.
Imperial Archwizard of Storms staff core must use a continuous spinning loop with intermittent lightning effects.
Imperial Archwizard of the Heavens staff celestial core and orbital rings must use continuous spinning loops.
Imperial Archwizard of Arcana staff core and orbital rings must use continuous spinning loops.
Imperial Pyromancer Lord staff core must use continuous animated fire and MUST NOT spin.
Future magical staffs may use similar animated components.
Q5. Asset Reuse Optimization & Kitbashing
To reduce production costs:
Reuse sleeve geometry where practical.
Reuse legging geometry where practical.
Reuse glove geometry where practical.
Reuse boot geometry where practical.
Reuse armor foundations across rank variants.
Reuse helmets with upgraded crests, crowns, plumes, and decorations.
Reuse breastplates with added heraldry and ornamentation.
Reuse noble clothing foundations with faction-specific textures and accessories.
Reuse monarch clothing foundations with upgraded embroidery, jewelry, and regalia.
Reuse shield foundations with faction-specific heraldry.
Reuse horse barding foundations with faction-specific heraldry.
Build upgrades through overlays, heraldry, decorations, officer insignia, mantles, pauldrons, and armor additions whenever practical.
Prioritize modular upgrades and kitbashing over entirely new meshes whenever practical.
Q6. WORLD OF ELDORIA ASSET CATEGORIES
EMPIRE
Troop, Officer, Noble, Electoral, Monarch, Civilian, Wizard, and Witch Hunter asset sets
CALDRIA
Troop, Officer, Ducal, Royal, Monarch, and Civilian asset sets
GREENVALE
Woodland, Officer, Grove Guard, Noble, Royal, Monarch, Magical, and Civilian asset sets
RYVONIA
Troop, Officer, Noble, Royal, Monarch, and Civilian asset sets
NORTHREACH
Troop, Officer, Noble, Royal, Monarch, and Civilian asset sets
SOUTHDALE
Troop, Officer, Noble, Royal, Monarch, and Civilian asset sets
DRAKEMOOR
Vampire, Goblin, Officer, Noble, Royal, Monarch, and Civilian asset sets
CHURCH OF THE SEVEN
Seven Holy Orders
Temple Guardians
Holy Officers
Clerical Clothing Sets
High Cleric Armor Sets
High Cleric Robe Sets
CULT OF THE THREE-FACED GOD
Cult Troops
Elite Cultists
Officers
Religious Champions
Cult Noble Armor Sets
Cult Ceremonial Clothing Sets
CLASS ARMOR SETS
Witch Hunter
Vampire Hunter
Paladin
Knight
Cleric
Wizard
Ranger
Assassin
Wood Elf Ranger
Wood Elf Spellweaver
Wood Elf Wardancer
Vampire Thrall
Vampire Dread Knight
Engine:
Mount & Blade II: Bannerlord
Deliverables:
Game-ready skeletal FBX files with textures.
Texture Pipeline:
PBR workflow with editable flat texture layers compatible with Paint.NET.
Contract Terms:
Fixed-Price Contract in Canadian Dollars (CAD)
No hourly tracking
No hourly billing
Funds held in escrow
Payment released only after successful local in-engine inspection and approval
Q1. Skeletal Rigging
All human assets must be weighted to Bannerlord human skeletons.
All horses must be weighted to Bannerlord horse skeletons.
Firearm animations must use Bannerlord human skeletons.
Non-human races do not use firearms.
No custom animation sets unless specifically requested.
All armor and clothing must function correctly with Bannerlord equipment systems.
Q2. Hollow Armor Requirement
Do NOT include body meshes, skin meshes, heads, hands, feet, or hidden anatomy beneath armor.
Deliver hollow wearable armor shells only.
Armor must be optimized for Bannerlord's modular equipment system.
No unnecessary internal geometry.
Q3. Modular Equipment Requirement
The following must be separate assets whenever intended to be interchangeable:
Helmets
Crowns
Masks
Hoods
Pauldrons
Cloaks
Capes
Mantles
Tabards
Surcoats
Gauntlets
Boots
Shields
Weapons
Horse barding
No unnecessary merged equipment pieces.
Q3A. Integrated Equipment Exception
Certain equipment pieces are intentionally designed as a single asset and should NOT be separated.
Examples:
Crowned helmets
Lion-crested great helms
Winged helmets
Integrated officer crests
Integrated Landsknecht baretts attached to Imperial helmets
Decorative helmet plumes permanently attached to helmets
Permanent heraldic ornaments attached directly to armor
Sculpted lion-head pauldrons permanently integrated into armor
Integrated royal armor decorations
Integrated noble armor decorations
Officer sashes
Royal sashes
Imperial sashes
Ceremonial rank sashes
Decorative chest-worn heraldic sashes
Sashes that indicate rank, office, nobility, royalty, or military command should be modeled directly into the chest armor and not as separate equipment.
Imperial Barett Rule:
Landsknecht-style baretts are exclusive to the Empire.
Only Imperial troops, Imperial officers, Imperial Electoral troops, Imperial nobles, Elector Princes, and related Imperial equipment may utilize integrated baretts.
No other faction should utilize Landsknecht-style baretts unless specifically requested.
Combined examples:
Emperor's Crowned Helmet
Empress's Crowned Helmet
Caldrian King's Crowned Helmet
Caldrian Queen's Crowned Helmet
Royal Lion Crown Paladin Crowned Helmet
Royal Grove Warden Crowned Helm
Lion-crested Great Helms
Emperor's Black-and-Gold Sash
Empress's Black-and-Gold Sash
Ducal Officer Sashes
Royal Officer Sashes
Imperial Officer Sashes
Imperial Helmet-Barett Variants
Separate examples:
Cloaks
Capes
Mantles
Shields
Swords
Scabbards
Horse Barding
Modular Pauldrons
Modular Crowns
Q4. Physics & Animation Requirements
The following assets must utilize Bannerlord-compatible cloth, physics, or animation systems where appropriate:
Capes
Cloaks
Mantles
Surcoats
Robes
Hanging banners
Feather plumes
Barett feathers
Loincloths
Purity Seal parchment ribbons
Decorative cloth strips
Chains
Pendants
Strings
Cords
Talismans
Hanging crystals
Sacred relic ornaments
Staff decorations
Requirements:
Proper black-to-white vertex color gradient weighting where required.
Compatible with native Bannerlord cloth simulation.
Staff pendants, chains, strings, cords, talismans, hanging crystals, sacred relic ornaments, and similar staff decorations must use native physics or Bannerlord-compatible swinging movement so they sway naturally when the player walks, runs, rides, turns, or attacks.
Do NOT bake cloth animations.
Do NOT create keyframed cloth motion.
Do NOT bake swinging physics animations.
Magical Staff Components:
Staff shafts remain static.
Animated cores may be separate components where practical.
Imperial Archwizard of Storms staff core must use a continuous spinning loop with intermittent lightning effects.
Imperial Archwizard of the Heavens staff celestial core and orbital rings must use continuous spinning loops.
Imperial Archwizard of Arcana staff core and orbital rings must use continuous spinning loops.
Imperial Pyromancer Lord staff core must use continuous animated fire and MUST NOT spin.
Future magical staffs may use similar animated components.
Q5. Asset Reuse Optimization & Kitbashing
To reduce production costs:
Reuse sleeve geometry where practical.
Reuse legging geometry where practical.
Reuse glove geometry where practical.
Reuse boot geometry where practical.
Reuse armor foundations across rank variants.
Reuse helmets with upgraded crests, crowns, plumes, and decorations.
Reuse breastplates with added heraldry and ornamentation.
Reuse noble clothing foundations with faction-specific textures and accessories.
Reuse monarch clothing foundations with upgraded embroidery, jewelry, and regalia.
Reuse shield foundations with faction-specific heraldry.
Reuse horse barding foundations with faction-specific heraldry.
Build upgrades through overlays, heraldry, decorations, officer insignia, mantles, pauldrons, and armor additions whenever practical.
Prioritize modular upgrades and kitbashing over entirely new meshes whenever practical.
Q6. WORLD OF ELDORIA ASSET CATEGORIES
EMPIRE
Troop, Officer, Noble, Electoral, Monarch, Civilian, Wizard, and Witch Hunter asset sets
CALDRIA
Troop, Officer, Ducal, Royal, Monarch, and Civilian asset sets
GREENVALE
Woodland, Officer, Grove Guard, Noble, Royal, Monarch, Magical, and Civilian asset sets
RYVONIA
Troop, Officer, Noble, Royal, Monarch, and Civilian asset sets
NORTHREACH
Troop, Officer, Noble, Royal, Monarch, and Civilian asset sets
SOUTHDALE
Troop, Officer, Noble, Royal, Monarch, and Civilian asset sets
DRAKEMOOR
Vampire, Goblin, Officer, Noble, Royal, Monarch, and Civilian asset sets
CHURCH OF THE SEVEN
Seven Holy Orders
Temple Guardians
Holy Officers
Clerical Clothing Sets
High Cleric Armor Sets
High Cleric Robe Sets
CULT OF THE THREE-FACED GOD
Cult Troops
Elite Cultists
Officers
Religious Champions
Cult Noble Armor Sets
Cult Ceremonial Clothing Sets
CLASS ARMOR SETS
Witch Hunter
Vampire Hunter
Paladin
Knight
Cleric
Wizard
Ranger
Assassin
Wood Elf Ranger
Wood Elf Spellweaver
Wood Elf Wardancer
Vampire Thrall
Vampire Dread Knight