FBX Low Poly 3D building - for video game Assetto Corsa
Budget: £25 – £30 GBP
As part of a big project of modding motorsport racetracks for the video game Assetto Corsa, I would need to amend an existing model of a pit&paddock facility to suit a different style.
Attached the idea of the result and the original models to amend.
The object needs to be built as a string object in the game, with a "start" piece, an "end" piece and a repeated "string" piece made by the garages.
Requirements are to change the textures and the shape of the original models to match the output.
Key requirements:
- Low Poly
- Texture of the sponsor on top of the garage can be changed.
- Windows and glass have specific textures so it can be made shiny in the night
- Diffuse only textures as the object doesn't need to become heavy on gaming performance
Attached the file with the idea of the end result and the models of the original pit building I have, to be amended.
The focus is on low polys and vertex and good textures.
Expected output is a blender file with all textures so I can export in .fbx format and import in the game.
Or the .FBX with textures properly packed and functioning.
I'll test in game.
Open to any questions.
P.S: I have lots of other circuits that require buildings or other 3D items. If this project is completed as requested it will lead to others.
Attached the idea of the result and the original models to amend.
The object needs to be built as a string object in the game, with a "start" piece, an "end" piece and a repeated "string" piece made by the garages.
Requirements are to change the textures and the shape of the original models to match the output.
Key requirements:
- Low Poly
- Texture of the sponsor on top of the garage can be changed.
- Windows and glass have specific textures so it can be made shiny in the night
- Diffuse only textures as the object doesn't need to become heavy on gaming performance
Attached the file with the idea of the end result and the models of the original pit building I have, to be amended.
The focus is on low polys and vertex and good textures.
Expected output is a blender file with all textures so I can export in .fbx format and import in the game.
Or the .FBX with textures properly packed and functioning.
I'll test in game.
Open to any questions.
P.S: I have lots of other circuits that require buildings or other 3D items. If this project is completed as requested it will lead to others.