Duplicating a Map onto an alembic mesh in 3DS Max

Job ID: 32964273

Budget: $250 – $750 NZD

I need to duplicate maps on a Max objects onto alembic meshes in 3DS Max (2021) - five animations all up You need to have a good understanding of 3Ds Max, mapping, uv's and Blender. I can only between afford 200 - $300 for this project, so please don't bid if it will cost more.

I had a project like this before now. No one could do it, then I tired, but it may be over my head. This file is from a Blender file https://www.cgtrader.com/3d-models/animals/mammal/male-deer-with-5-animations-vfx-grace so it may need the understanding of Blender. To get the alembic file you will need to export the Blender file as alembic since the alembic file is too large for my cloud storage (and it may take up to an hour to produce).

I was able to export the Blender file as an OBJ file (but of course not animated), but I need the animated alembic file.

Alternatively, if you can export and then import the 5 files as FBX and import them successfully into Max with materials mapped correctly and the animations intact that would work as well. (I have done that but the animation were incomplete.)
Related categories: 3D Rendering 3ds Max 3D Modelling 3D Animation Blender