C++ Developer for 3D Engine Coordination & Visual Overlay Synchronization for Counter-Strike 1.3
Budget: €36 – €0 EUR
Due to the programmer's lack of seriousness in his work, this project was relaunched.
I am seeking a C++ expert specialized in legacy 3D engines (GoldSrc) to resolve a coordination mismatch between the engine's 3D world space and a 2D graphical overlay on Windows 10.
The Task:
The project involves a legacy application (Build 2056) where the current visual elements do not align correctly with 3D entities. This is due to dynamic memory addresses (ASLR) and coordinate transformation issues in a modern OS environment.
Key Responsibilities:
Dynamic Pointer Resolution: Implement a system to dynamically locate the View Projection Matrix and Entity structures in memory at runtime using pattern/signature scanning.
Coordinate Transformation: Correct the World-to-Screen math to ensure perfect synchronization between 3D world coordinates and the 2D overlay pixels.
Windows 10 Compatibility: Optimize memory reading protocols to handle ASLR and DPI scaling issues for high-resolution displays.
I am seeking a C++ expert specialized in legacy 3D engines (GoldSrc) to resolve a coordination mismatch between the engine's 3D world space and a 2D graphical overlay on Windows 10.
The Task:
The project involves a legacy application (Build 2056) where the current visual elements do not align correctly with 3D entities. This is due to dynamic memory addresses (ASLR) and coordinate transformation issues in a modern OS environment.
Key Responsibilities:
Dynamic Pointer Resolution: Implement a system to dynamically locate the View Projection Matrix and Entity structures in memory at runtime using pattern/signature scanning.
Coordinate Transformation: Correct the World-to-Screen math to ensure perfect synchronization between 3D world coordinates and the 2D overlay pixels.
Windows 10 Compatibility: Optimize memory reading protocols to handle ASLR and DPI scaling issues for high-resolution displays.